Jump to content

Suggestion: air combat 'sim'/'practise mode'


Recommended Posts

Learning air combat in Xenonauts 1 is harder than it should be. There is barely any tutorialisation which is strange for such an important (and fun) part of the game. Even if one learns the theory from YouTube videos or whatever there is no way to practise without (sometimes pretty bad) consequences. Not to mention practising with different friendly and enemy squadron compositions, starting 'angles' and so on.

What usually happens is that more casual players (i.e. not the hardcore fans on this forum) autoresolve until it becomes untenable in mid-late game. They probably assume that autoresolving will work well throughout the entire campaign given the right squadron composition- after all that's how it's been so far, right? Mid-late game is a terrible time to start practising.

So I suggest that y'all look into adding a simple 'air combat sim'/'practise arena' to Xenonauts 2. Don't lose sight of the new or more casual players who will be confused asf. Remember, someone can be a big classic x-com fan but still be stumped by the air combat. Thanks for listening to my ted talk.

Edited by jetblackpope
Spelling
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...