Leiska Posted January 21, 2015 Share Posted January 21, 2015 (edited) I find that their presence in a ground missions slows downs gameplay a lot. Multiple soldiers lose 1/3 of their TU every turn, so you often can't advance at the pace you'd like to and end up passing turns a lot even though nothing is happening. Mind control is even worse (I'm talking about the improved 1.5/CE behaviour), as it also keeps happening when no enemies are around, so the obvious solution is to simply run back with everyone and wait for two turns. This wastes so much time! It sucks when you spend a turn or two setting up a breach and someone gets mind controlled. Now you have to undo everything you just did and do it again a couple of turns later. This is one aspect I think the Firaxis game did better. There you actually need LOS for psi attacks. I wonder if there is an easy way to mod this behaviour. Edited January 21, 2015 by Leiska Quote Link to comment Share on other sites More sharing options...
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