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[v1.09+X:CE v0.28] Rebalance Mod of Xenophobia 1.50a


bigone

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This works with v1.09 and other versions below 1.09 only.

This is a mod based on the two big mods, ‘XNT Into Darkness V5.31 (Firebat)’ and ‘Xenophobia v 1.5.0a’. It is designed to rebalance the game contents in terms of realism by modifying the each stats of aircrafts, aircrafts weaponry, UFO spawns, UFO crew loadouts, etc

Features:

- Aircrafts balance : Aircrafts stats are modified moderately. Manufacturing time and costs, selling price, weapon slots and loadout, hitpoints, upkeep, autoresolve strength are revised. On the most part, newly added earth aircrafts are weakened compared to the original mod and initial aircraft weaponry loadout are replaced with weaker and cheaper ones to avoid complimentary fund benefit. The upkeep of Xenonauts-developed aircraft such as corsair, marauder, shrike and Valkyrie is significantly reduced

- Aircrafts weaponry balance: Similarly, stats of aircrafts weaponry – cannon, normal missile and heavy missile - are modified moderately. Manufacturing time and costs, selling price, damage, ammo capacity, range, rof, autoresolve strength are revised again. Mostly, manufacturing costs of the early stage weaponry are raised. Autoresolve strength and manufacturing costs are changed more precisely in proportion to the stats related with fire power such as damage, range, ammo capacity, rof and locktime.

- Reduced alien number of small and medium sized UFOs

(Light scout : 4~6 / scout : 4~11 / corvette : 11~16 / landing ship : 12~17)

- The research tech tree at the very beginning stage is simplified

- The frequency of UFO spawn is halved. Since there are too many UFOs spawned to intercept and perform ground combat mission, I thought it was necessary to decrease the UFO spawn rate.

- The initial soldier stats are raised. Now you will start your gc mission with better soldiers

- The effect of soldiers’ injury on the morale is reduced. Soldiers seldom flee or panic just because they get a big blow during combat

- Increased the font size of Xenopedia text for better reading

- The starting money and cost for new base are increased

- Removed base buildings for LV2 and LV3

- Some more minor enhancements

Bug Fix:

- Fixed ammo generation problem of recovered alien plasma battery and medipack refill. If you experience unlimited ammo bug in the soldier equipment screen, then get out of the screen first and go back again.

Installation:

1. Xenonauts v1.09 or other versions below 1.09 game files

2. Download and install XNT 5.31 firebat here:

http://www.mediafire.com/download/wx3cm3xvox9qbga or

http://www.gamewatcher.com/mods/xenonauts-mod/xnt-into-darkness-mod-v5-3

3. Download and install Xenophobia v1.5.0a here:

http://www.nexusmods.com/xenonauts/mods/4/?

4. Download and install any mods you want which are related with custom maps or UI enhancement. Pls do not add more aircrafts, aircraft weapons or infantry weapons

5. Download, extract and overwrite this mod to game directory:

https://www.mediafire.com/?knf9j3q0n8fhnh6

Acknowledgements:

- Special thanks to XNT - Into Darkness team, Slayerjerman of Xenophobia and all other Modders for better game

Edited by bigone
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