Chaos Blade Posted July 7, 2014 Share Posted July 7, 2014 The more I think about it the more it feels like cheating to have infinite ammo and the worse I feel about the auto upgrade of the vehicles and craft weapons. it feels off, and while it does add a layer of simplicity, the lack of any cost to those upgrades, even a flat ammount, breaks the immersion (insomuch you can have immersion in this type of game). But I miss this from the old X-Com, the need to juggle E-115 and alloys into weapons, armor and, most importantly: ammo. I find that the level 0 ammo be infinite is ok, but once you start going into alienium infused stuff? that I feel needs to be handled in detail, and I know this game, once, had these features in. Can this be modded back in? I know that if so one would need to re-balance the whole game, the alenium and alloy drop of ufos and the cost and man/hours of material produced and I am willing to tackle this project, assuming it is possible to begin with. Quote Link to comment Share on other sites More sharing options...
Ragnarok Posted July 7, 2014 Share Posted July 7, 2014 Yes. Alter manufacture.xml and items.xml. Quote Link to comment Share on other sites More sharing options...
kahvipannu Posted July 7, 2014 Share Posted July 7, 2014 Check this mod for a start: http://www.goldhawkinteractive.com/forums/showthread.php/11175-v1-06-Economy-Restored Quote Link to comment Share on other sites More sharing options...
Chaos Blade Posted July 7, 2014 Author Share Posted July 7, 2014 Check this mod for a start:http://www.goldhawkinteractive.com/forums/showthread.php/11175-v1-06-Economy-Restored Thanks! this is more or less the start point of what I was thinking of making Quote Link to comment Share on other sites More sharing options...
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