aeons00 Posted June 12, 2014 Share Posted June 12, 2014 (edited) I've found a bug relating to soldier health after injury on a previous mission (both missions related to one excursion and there were no stops at base). My experiments have so far only tested the effects of injuring one soldier mission one, and seeing their health stats on mission two. I'll fiddle with it later and update it here if I figure out more later. Step 1: Get two ufos shot down / landed on the map. Step 2: Go to mission 1 and have one soldier wound another on the first turn. Step 3: Abort Mission Step 4: Travel to other ufo site. Step 5: Soldier who was wounded down to X health now has X + 2 / X health instead of X / FULL_HP I have a save here in case Step 1 is hard to create: Double Ufo Encounter Another save here shows what happens when that second mission loads: HealthBug Wilma Lindgren is the soldier I wounded in this save, and she had 47 / 64 at the end of the first mission. Edited June 12, 2014 by aeons00 Upload Less Finicky Saves Quote Link to comment Share on other sites More sharing options...
kabill Posted June 12, 2014 Share Posted June 12, 2014 If it saves you some effort, it's a known issue. Quote Link to comment Share on other sites More sharing options...
aeons00 Posted June 12, 2014 Author Share Posted June 12, 2014 I couldn't find anything in the bugs about it, but I also didn't look too hard...oh well, it doesn't hurt thanks kabill! Quote Link to comment Share on other sites More sharing options...
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