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[V1.04 Hotfixed] Health Inconsistencies w/ repro steps


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I've found a bug relating to soldier health after injury on a previous mission (both missions related to one excursion and there were no stops at base). My experiments have so far only tested the effects of injuring one soldier mission one, and seeing their health stats on mission two. I'll fiddle with it later and update it here if I figure out more later.

Step 1: Get two ufos shot down / landed on the map.

Step 2: Go to mission 1 and have one soldier wound another on the first turn.

Step 3: Abort Mission

Step 4: Travel to other ufo site.

Step 5: Soldier who was wounded down to X health now has X + 2 / X health instead of X / FULL_HP

I have a save here in case Step 1 is hard to create:

Double Ufo Encounter

Another save here shows what happens when that second mission loads:

HealthBug

Wilma Lindgren is the soldier I wounded in this save, and she had 47 / 64 at the end of the first mission.

Edited by aeons00
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