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  1. i should note i kinda copypasted this from another place but i thought it was better if i bput it here instead but i couldn't figure how to delete the original. well i still have mixed feelings about this game. but i will take turn again to talk and stuff... so i like the idea that a scientist can come with you on the field to do some more science risking a scientist his life in reward for more science. i also think about the class idea, how about for example tanky person's who are advised to be used with either shields or MGs/rocket launchers. acurate guys for example sniper's and rocket launchers. and fast guys for shotguns and assault rifles. i like that idea. okay next part contains usefull ideas again, i hate the shadow war theme. so please just don't. but if you really want to lay low a bit more an idea might be that sometimes after you capture an ufo you put the area under lockdown and stuff, big white screens covering sight, you can't transport the ufo to base because lack of equipment and it would raise to much attention, whenever a civilian would pass by they would be scared of by patroling guards. you know the the situation i am talking about, you can probably even imagine it in your head. but what would be cool is that sometimes this research site could be attacked be a nearby ufo. meaning you have to defend fragile equipment and the more is destroyed the more science is lost. i would like this idea over the rescue vip's or fighting human or even human-like creatures like in xcom. because again, i dont want xcom, i want a unique alien fighty off defense game. im okay with partial shadowy organisation but go more fbi or cia secret level than going xcom 2 level. also an idea might be to unravel part of the map layout but not uncover shadows. you do fly over with a helicopter remember? you can look outside of the windows. another idea could be perhaps to take a moraly cruel route, when for example in the aftermath of a terror attack you have to kill off any witnesses and make it appear to be a horrible massacre by some terrorist organisation, or a meteorite strike. make a late game event be 9/11 but caused by aliens? eh? eh? no? okay... later on mind erasing devices could be used to make it less cruel since th whole alien have psi abilities and stuff... it could even be used as an advanced stun grenade more idea, you know how in xenonauts 1 you sometimes fought in a military base? any surviving soldiers could be forced into your crew instead of killing them off/mind wiping them. they would start with advanced combat knowlege depending on where the camp was located. it would be higher if for example vietnam was the where the aliens crashed. now on the points made of aliens being hyperpowerfull and alienating humans to fight for them. again do not do this at all costs. please. and dont forget that the world is in this scenario in a state of tension, there are enough soldiers with good military training or even ww2 veterans are avaible. the first few ufo's the aliens don't expect to be shot down, let the player enjoy some easy victories as the first ufo pilots are ill equiped and are no more then mere scientist/scouts. this would give enough time for the player to develop proper equipment and standart heat resistant armor to be prepared against properly equipped foes and keep the whole human vs human idea out of the equasion. also, others probably have mentioned this already but take inspiration from the scom2 psi system, that is something they did nail. it is already painfull enough losing control of a soldier, dont make them shoot your own as well. one state of full mind control is enough. and more importantly, make mind controllers appear different from others, i want to know who is messing with my men's brain, and make them have to be close to use their abilities. not camp in their ufo. .
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