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  1. In Drages X-Division Mod i had a feeling that Researches.AlienBaseFacilities is not working correctly. So i started a new game and added 1 Items.AlienBaseCore to the jackal production and UnlockKnowledge( "Researches.SebillianengineerInterrogation" ); to the researchview.lua script, both which are requirements for the Researches.AlienBaseFacilities. But nothing happened. Nothing popped up or anything. I still got the alienbasecore and the sebillianengineerinterrogation but no research popped up, whatsoever. So i tried to delete, or rather, leave the requirements for the shrike ship open in the Researches.Xml file. But nothing happened either. And after days of trying to change the Researches.Xml file there was still no effect in the game. I tried to alter other files of the mod and they take regular effect, like increasing the aircraft autocannon ammo capacity. So changes to the mod function, but the Researches.Xml played dead. So, whats the cause for this ? Does the research tech tree gets copied and never changed once you started the game ? But a new game doesnt change this either, no available shrike research in a new game even with no requirements in the Researches.Xml file. Is there another script which checks if new researches are available? But why isnt it executed at the beginning of the game? Maybe a blank file gets overwritten by lower priority mods. But how can you make a shrike research with no requirements? heres what it looks like btw: <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s35"> <Cell ss:StyleID="s23"><Data ss:Type="String">Researches.ShrikeDropship</Data></Cell> <Cell ss:StyleID="s24"><Data ss:Type="Number">120</Data></Cell> <Cell ss:StyleID="s24"><Data ss:Type="String">Aircraft</Data></Cell> <Cell ss:StyleID="s23"> ---No Requirements--- <Cell ss:StyleID="s36"/> <Cell ss:StyleID="s37"><Data ss:Type="String">UnlockKnowledge( "airplane.human.shrike" );UnlockManufacture( "ManTech.Shrike" );</Data></Cell> <Cell ss:StyleID="s25"><Data ss:Type="String">airplane.human.shrike</Data></Cell> </Row> So to sum my questions up: How do you handle the Researches.Xml file in general since changes dont seem to get recognized? How can you quickly check if the Researches.AlienBaseFacilities is working in the X-Division Mod, since my method of meeting the requirements didnt work. How do you get researches ingame available in general? I mean as soon as you meet the requirements in the researches.XML file for a research it should be available, right? No, seriously, I am at my wits end. I really would appreciate some serious help here. UPDATE: So i tried to change the outcome of the very first tech, the alien invasion tech, and what it shows in the X-Division folder and what it unlocks but the game diditn recognize that and still showed the original xenopedia site. Somehow my changes to researches.xml dont seem to get recognized. But it still doesnt explain why the research doesnt get available when i cheat the requirements into the game. Whats going wrong there? Questions over Questions.
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