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  1. Mostly to improve modding..and thus allow more options..and thus make everything better. 1) Damage falloff with distance in weapons. That would be cool in some weapons like laser (diffusion) and plasma (dispersion) Juut like you have Pelletcount='5' in the weapon file, have damagefallffactor. This shouldn't be hard to implement, since it's just one aditional variable that only affect damage (before other calcs) A negative value would increase damage with range. 2) Right now, predator armor cannot carry light weapons. It's cool to be able to restict weapons like that. But how about the reverse? Restricting a heavy weapon so that you need a powered armor to carry it? 3)There was something else, but I forgot.
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