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Showing results for tags ' night'.
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This is something that I was a little confused wasn't added to the game, or an equivalent there of, Nightvision specs. Think, later on in the game, you're using power armor, and a plasma rifle, and you're reduced to throwing flares for light, why not add nightvision goggles? Not just free ones, researchable and buildable goggles that you equip onto your soldiers for night ops. Maybe even have it so the color of the screen changes to green for the character you select that is wearing them? I don't know if it sounds like a casual edition or not, but when I can have fighters that fire singularity bombs and wear flying power armor, I don't consider Nightvision goggles very OP. Just a thought, wanted your guy's opinion on it, and maybe to find someone who could possibly make this mod.
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Had a mission against a scout on icy terrain in northern europe and game crashed after my 8 90TU veterans started throwing 3 flares each in the first 3 turns. Not sure if it's the volume of flares that crashed the game or if it hit some kind of crashy terrain. I'm betting on the former. Game crashed as soon as flare landed.
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Geospace enhancement : Night city lights
Testerstower posted a topic in Xenonauts General Discussion
Hi In order to make the world more of a 'living' thing would it be possible to make the cities light up in the "night". It would be best if it would fade in and fade out according to time It would only need to be somewhat visible, not to interfere with UI, but just enough to make it feel that something changes. And possibly scale with years and population increase, unless aliens kill too many humans. If it is not possible for release, could it be a mod?