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Found 3 results

  1. Hey! Having some problems with electroshock nades going off as smoke. Happened to me today at least 3 times, and once an alenium nade went off as smoke as well. I was trying to pinpoint the behavior behind this, and it seems that if you switch the nade selection in belt right after you throw something else, it might affect the detonation. So, in a nutshell: Smoke going off in enemy feet after ending the turn, even tho Im 100% certain that I've only thrown electroshock nades there Playing in Ottawa terror mission, using huge amount of smoke and electroshock grenades. I hope this bug is known already, and is being fixed
  2. i'm trying to throw a grenade inside medium ufo through a door that has no "open" tooltip (the door that separates furthest section of this ufo). I'm throwing it by cpt. JONATHAN VESSEY to closest alien. See savegames - this one for throwing grenade and this one for door with no tooltip. Grenade just flies out of the ufo and explodes at top left map corner
  3. In Micro-pose's X-COM you could do these; Prime any device for 0 seconds and place it on the ground in your Inventory Screen? Not the possible here? If so, how? Will it be added? On the battle-scape I cannot swap different ammunition in and out for the Rocket-launcher? If so, please tell me how? The C-4 charge cannot be primed for 0 seconds then thrown in the same turn? Please tell if it can be done or will be allowed?
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