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  1. Hi all. Let me preface this by stating that a quick search turned up nothing on this topic, so if it has in fact been discussed before then I apologize for wasting everyone's time. Basically, the idea would be that upon downing a UFO, if, for whatever reason, you cannot/don't want to assault it, you could order in an airstrike using your planes and simply remove it from the map. Obviously, this means no salvage of any sort, but it lets you get rid of a pesky scout crash instead of having to waste time on it, or gets rid of a battleship should you not prepare and your initial landing goes south. The reason I bring this up is because it always felt supremely strange to me to just leave a downed enemy vessel for it's friends to pick up if I couldn't spare the time for it, for whatever reason. Now, there are a few issues already obvious to me. For instance, depending on the method the Aliens use to progress, it may be too easy to force the game into an eternal stalemate of just blasting every UFO you see and never trying to take one. Maybe I'm jaded by other gaming communities, but I have a feeling that even if you made it clear in documentation what would occur if you did this, you'd still get a ton of people complaining about halted campaign progress when the game finally releases. There's also the issue of realism (assuming anyone cares), like if you managed to down a UFO over Miami and you flatten the beach to blow it up. Likely wouldn't go over well with the Chiefs of Staff. Now, let me reiterate that this is just an idea that popped into my head, and not only have I not put a whole lot of thought into it, it's very likely there's some game mechanic I don't know about for this thing already. Like I said, I only did a quick search. But if this is a new thing then lets have some discussion about it!
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