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Found 2 results

  1. I love the aliens assaulting my base, the opportunity to redecorate the walls with purple goo is always welcome. Apart from the main base when I start a new one I'm trying to work out which structure is the best to join onto the command centre. I tend to have the rest of the base branch out from this one room, unless the aliens have their assault tunnels joining onto the command centre then they have to come through this one room. So far I've been using the hangar for this, but which room would you use? Sadly they've only ever attacked my main base - which is a mess of rooms.
  2. In the original game, I would create choke points by having livingquarters as the only link between hangars (and any other surface-access-buildings) and the rest of the base. First I suggest a simple 1x1 hallway building. Single story, for use as chokepoints. Possibly a chokepoint building with built-in cover or even a fixed machinegun emplacement. But just the hallway would be fine. An alternative could be to allow me to choose which buildings have accessways between them. But that might be harder, codingwise. Actually another idea just popped into my head: Will I be able to use my hunter-tanks stationed in the garage in base defence? I think Chris mentioned somewhere that the garage will be made into a 1x1 building with 1 tank in ít. That would be perfect as a chokepoint, as a garage would probably be mostly open space. I could then use a garage as the link between hangars and the rest of the base. Also, do you know which buildings has surface access? I would think only hangars and base defences. I think radar would be the underground control-station linked with cables to the above-ground radar itself.
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