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Showing results for tags 'xnt'.
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Hi, today I managed to get myself a copy of Xenonauts v2.3 A forum recommended to use XNT 5.3 and Xenophobia (the newest version too). I proceed to install them as instructed by the mod devs. Okay, I then opened the game. Everything is normal until I clicked begin game. Then I was stuck as the screen only displayed a splash picture. It was the same when I tried to restart the game. What should I do to make them work properly? Or are they simply too obsolete to use?
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Installation 0. Prepare a clean game build, should be v1.09+XCE0.31 or above. I haven't tried it with Xenonauts v1.5, at least one player reported XNT compatibility problems. 1. Download the XNT 6.0 here It is already patched to work with the latest XCE and bundled with FitH "No smoke no Fire Edition". Install into the mods folder -OR- 1a. get the original unpatched XNT ...and patch it yourself 2. Download the OOS mod pack, extract into the mods folder: Out of the Sun v1.13.zip In case of reinstallation just overwrite everything. 3. The mod pack comes in 4 pieces, order them as follows and activate: 4. Play! And please read the following two posts for some hints. PS I also recommend the "Armored Assault!" mod from Kabill. It should have lesser priority in the modloader otherwise vehicle prices will be inconsistent with my mod. Atm lategame prices might be still out of line, maybe I'll fix these eventually.