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Showing results for tags 'suggestions and oddball ideas'.
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AI Adjustments Suggestion Not sure how feasible it might be, but wanted to suggest three things in regards to friendly AI Could we get an occasional special/rare civilian? Maybe a doctor or paramedic running around who will notice your troops and heal them if they're wounded, and back off a couple tiles afterwards. Or maybe a mechanic/engineer type who will try to repair the MARV. ALSO we could add local politicians/senators/governors as secondary objectives! If they survive or you escort them back to a certain point of the map, have it reduce panic for that region (I really like this idea, given that reducing panic feels mostly based around shooting down UFOs and that's it) Could also open up a lot of fun room for Easter Egg characters like a cowboy with a revolver, neckbeard with a katana, MI6 operative in a suit with a silenced pistol. Another thing that I think is much more important and would love to see. Maybe add a command system for friendlies? Make it cost 4 AP to direct a friendly to hunker down, follow me, or head to shelter. Give the Squad lead or everyone a green flare they can throw to 'designate' the shelter point to the AI, and once you're in a certain range you can send them to safety. Could also make it a dice roll against your soldiers bravery stat, braver meaning more trustworthy and likely to be listened to, maybe local military and police will actually join up with your squad if you have a VERY brave soldier command them to. (Not suggesting that you recruit them after the fact, but that could be a cool idea, more interested in just being able to command them for the duration of a mission) Lastly, dunno how feasible it would be, but would be cool to see local military fighting more coherently, instead of just scattered with the rest of the civvies all alone. Maybe spawn them in a pod of 3-5 and tether them to a certain point or their own squad leader. Would be cool to see them acting cohesively and trying to hold down a position while sticking together. So far my experience with local military is them standing in the middle of the street, refusing to use any form of cover, and generally just being bait,
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achievements Achievement suggestion for X2
MisterMD posted a topic in Xenonauts-2 General Discussion
I had a few ideas for achievements. Maybe others have more that can be posted below? "Higher Education" - Research every tech in the game "Apes Together Strong" - Complete the game having researched nothing but the story research "Immovable Object" - Complete the game having lost 0 Xenonauts "1%" - Have $10,000,000 "Garage Sale" - Sell $1,000,000 worth of items "Zookeeper" - Capture 1 of every alien "Purging Squad" - Deploy a squad in which every member is wearing Colossus power armour- 4 replies
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I may have brought this up early last year, though I don't fully recall. Since there is the Cold War going on, is propaganda a factor, in relation to, nor not in relation to the aliens? Let's say a "faction" within NATO or Warsaw is indepdently working on some technology, against the aliens, or even in league with them, this might something to think about for a "stealth mission." You dispatch one or a small number of agents to recover to destroy said technology, while covering your tracks. If i'm bringing up a dead horse, my apologies. Currently dealing with a stressful situation in RL. Anyway, I liked that local police existed in X1. But they were weak and not very intelligent. I'd like to see occasional incidents or big battles wherethe mission is to rescue a force of NATO or Warsaw troops under attack. The idea is that, this force can hold its own, (and their tech would improve over time like Xnauts), but ultimately they will be wiped out if you can't get to them during the ground mission and help them fight off the aliens, since there are too many of them. Helping this force would give improve relations wth Xnauts and said faction. Further, for propaganda, it could be that Xnauts puts out propaganda saying "Warsaw helps native defeat extremist rebels" in at attempt to improve relations between both parties but without revealing the alien threat.