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Found 2 results

  1. So this isn't a complaint about squad sight being OP for aliens this time. Well, actually it probably is. We'll see. First thing: I'm in the desert. There's a Harriden that sees my soldier. I walk that soldier around the other side of one of the large rock formations (the big mesa looking things). So he is completely out of line of sight that Harriden. I end my turn, and during the alien turn, a barrage of fire comes out of the fog and toasts my soldier. But he definitely was outta sight of that first Harriden. So I'm not sure what happened there. I didn't think that squad sight worked that way: Do I remain visible to any alien because some alien saw me in the previous turn? If that's the case, then someone ought to cut that business out right now. What I don't know is who the alien was that shot me out of the fog (because I finished the map by holding the alien ship, like a boss). If it was another Harriden, I don't know but I think they have much farther range so maybe that's why it could see me but all I could see was fog? Second thing, and this felt much more like a bug to me: So I've got a soldier crouched behind a flower pot (you know the ones). This is just outside the chopper (on a terror mission map). He's not looking directly ahead, he's angled to the left. I send another soldier round from the back of the chopper to take cover beside him, but as she comes round the chopper she stops, because it turns out a Reaper is next to that first soldier, only one tile away. Scared the hell out of me! Where did that Reaper come from, and how did it sneak up on my soldier like that? This is right at the bottom corner of the map, so it didn't sneak up from behind, it had to cross the road to approach my soldier. And my soldier wasn't facing hard left, he was only angled left a little, so unless it turns out these guys have shocking peripheral vision, I don't understand how that damn beast crept up on me like that, and why it was only revealed when my lady soldier came around the chopper. By the way, and I don't know if I got this impression because all my rocket launcher soldiers happen to be ladies, but the stun rockets are a little bit saucy, don't you think? They're a bit suggestive. I mean, I know this isn't a game for children, but still... Incidentally, is it possible to to take screen shots the regular way or not? I googled and found an old forum post where Chris said it wasn't possible and then Gauddlike called him a filthy liar (his words) so now I don't know what to think.
  2. I'm sorry but squad-sight is a silly idea to begin with, and because it does not represent reality in any way, it cannot be balanced properly. Just because johnny sees X, doesn't mean that jeff can now aim at X with 90% accuracy as if he now magically sees him. The silliness of it is one thing, but it also leads to many bugs and undesirable behaviors in ground combat which can be fixed instantly with the removal of this broken system. 1) It causes almost every bug that exists in ground combat, crazy AI behavior, "bolts from the blue", AI shooting at walls repeatedly etc.. 2) And adds nothing to the game but an exploitable hole for the human player to cheat with (the AI does not think tactically like a human. The AI does not walk around in big groups covering each other and having snipers and rocketeers hang well back while a scout or two scout for them and allowing them very accurate shots. a human player consistently wins by exploiting this. At least I do. Real squad sight is when one of the squad encounters an enemy, and you as the commander now know where the alien is and can use your squad tactically to take it out. And that's all you need, and all that makes sense. And it's already in by default. Sometimes the best solutions to problems come from thinking about the problem from a whole different direction. Not trying to lamely balance around something that is fundamentally flawed. removing this silly representation of squad sight is the way to go. Good luck!
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