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  1. Currently precision rifle is useful when your other soldiers spot a target for your snipers. It would be nice to have a watch 'fire mode' for the precision rifle that increases view range for a soldier using it (by +25-50%) while consuming some of the APs. First frames of PR firing animation could be more than enough for making an animation of readying the rifle. Subsequent firing from this rifle should not break the previous watch order. And firing from the precision rifle should automatically issue a watch order after the shot is made. Another related suggestion would be to introduce a small penalty for firing at unseen targets. For example your scout has run into an enemy and you want your sniper to take that enemy down. Sniper is far far away and does not see the target - he should get some penalty for trying to hit it. Also the game really needs some king of howering indicator for your soldiers. I had some battles where i really missed some of my soldiers who ended their turn hiding behind a wall inside of a building. A simple arrow-like cursor or agent number would be enough. (IIRC this one was suggested, but i`m not sure).
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