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Showing results for tags 'loadout'.
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My troops were in Cairo, seeing the sights and being thumped by the aliens. In particular, I found that my standard 8 man load out was proving to be pretty ineffective in the two current build terror missions I had. For the third one, I changed things around and came home with only one wounded. My standard approach has been. x2 Shotguns. High resilience. x1 Machine gunners. x1 rocket launcher x3 Assault Rifles x1 Sniper (why not 2? no idea) I found that the large amounts of space with zero cover render short range weapons obsolete. So, the shotguns are now back up weapons and have been replaced with assault rifles. Likewise, lugging the rocket launcher around proves to be a chore and also accuracy seems to be an issue with it in my current squad. The machine gun accuracy seems less in this build, but it's pretty good for suppression. Jackal armour is now standard. On some UFO missions, I'll let the heavy support weapons go around in basic, just to be able to get the movement. But the terror missions are pretty lethal. Pistols remain useless (until assault shields?) The poor Hunter does what it can as a scout/suppressor before being invariably being taken out. So, I now have x2 Snipers x2 Machine Guns x4 Assault Rifles and they all have their place, which is something I find more in this game than it's predecessors. So, what does everyone else do in terror missions?