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  1. Hello! Here's Nemeo's useless suggestion of the month! Maybe it has already been suggested, maybe it's already in. I searched the forum and it didn't return anything about this. The elite xenonaut team approach the last alien. He is fiercely entrenched in the cockpit of his crash-landed UFO. Command & Control requested the main console intact and the Xenonauts have no other choice but to go into close combat. Captain Chris takes point for the kill and... "Weapon Jammed!" Epic. Each weapon would have a different chance of jamming, which would be another mean of adding variety. Of course this chance should be VERY low (between 0.5 and 5%), but a higher chance could be a counter-part for additional firepower. Some weapon could have their jamming chance increased by a specific climate or weather (rain, snow, warmth...). A jammed weapon would force the soldier to reload or to use his side arm. Bonus: _ increase the usefulness of side arms. _ increase weapon variety. Will you pick a weapon more accurate that could jam at the worst moment or play it safe with the less accurate one? _ the glorious frustration of bad luck. _ more epic stories to tell about Captain Chris killing an alien with a knife. _ should not be that hard to code. Malus: _ some kids don't like being frustrated so they might not buy that awesome 10$ armor skin DLC you may be planning.
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