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  1. Well, the humans in-battle sprites don't fit at all with some of the scenery's style. And the aliens and civilians too. While they are a weirdish 3D type thing, MOST of the scenery is 2D. As for my idea, just sort of make it look less weird Sound: The aliens screech sounds odd, not bad, but odd. And it's really loud, but that may just be my computer.
  2. First of all, I want to say that this looks like a fantastic game. A well done, proper x-com-type game has been a long time coming and it looks like you guys are really on top of it. Hats off to the ones with the vision, and the ones in the trenches. I have hunted down everything writen about this game online, read these forums, and watched a bunch of youtube videos. However, I have NOT actually played the game. Although it is tempting, I think I'll wait a while. At least until it's a little ways to BETA until I spoil the surprise. Here are some things I thought: -Can you reload early? The addition of the shotgun got me thinkin that, the ammo is probably actually a magazine. And since there isn't different types of ammo, I don't see a remove ammo button. but you wouldn't want to walk into a room with 1 or 2 shells in your slow to reload shotgun. -The 2 handed weapon filling both slots thing has got to go. otherwise what are you gonna do if you wanna throw a grenade or a flare, put the rifle in your backpack? drop it? that's terrible. Or maybe you don't even plan on firing the weapon? maybe you just want to pick up a fallen soldier's testicle evaporator rifle and run/toss it over to someone else. To keep players from going Rambo, just make 2 handed weapons wildly inaccurate if something is in the other hand. -still looking for interesting grenade ideas? how about a flashbang grenade that reduces enemy AP stored for reaction fire? pretty good idea, i know. -MORE INVENTORY SLOTS!!!!! we need the tactical vest style shoulder slots back for grenades and flares and the like. I am the kind of player that takes a lot of time equiping my soldiers for the worst case scenario. with the belt only, if you give you're soldier a backup pistol, you are basically out of easily accessible space for extra ammo for 2 weapons, a couple grenades, smoke, flares, whatever else. I guess that's about all. I really hope the research/ tech tree is given some serious attention. that was always a big thing for me back in the day. even some deadend research would be a pleasant dissapointment. or fully functional devices that you discover simply suck (Heavy laser, anyone?). Also, if you're going with the file folder look, how about a coffee stain or two? Keep up the good work. I can't wait for this game to be completed!
  3. Ground Combat I find it difficult to move or select guys right next to a wall opposite of the camera angle. This feels really clunky. I find the intersection of alien ships and terrain is quite confusing. I can't really tell if it is landed, crashed, where the terrain stop and where the ship begins. Right click quick menu your men would be handy. The single / auto fire mode icons are tiny. How about just changing fire mode when I click the big gun graphic?
  4. Hi Everyone, I just finished downloading X-COM UFO Defense from steam before Christmas and playing. I absolutely loved the game back in the day (like 20 years ago), and had an itch to play again. After beating the game I read all about the new (and very dissapointing) X-COM game coming out (what a joke ). After endless searching I found the Xenonaut crew and can happily say that I'm stoked to see others that loved X-COM just like me! I wanted to say hello to all my new furry friends that share a love for turn-based games and had a comment, question and suggestion. Comment: Why has nobody made a good turn-based game for the iPhone? It seems like the perfect platform for an X-COM remake. Question: I'm sitting on the fence about buying Xenonauts for early play. It's not the money holding me back, but the fact that I'm afraid I might play it so much that by the time it's released I'll have played it through. Any ideas on this? Also, is the game playable or bug ridden at this point? Suggestion: I wanted to introduce myself to the forums but didn't see a "Welcome to the Forums" group, perhaps we could add one for new members to say hi? All the best and Happy New Year All, David
  5. Pretty much what it says in the question. I'd love to grab this game for myself and a buddy, but feel I've been burned a couple times buying Alphas/Betas. So far everything sounds really great, but I was hoping for a new press version before I took the plunge. Any ETA? How long before in missions save get done? How's everyone feeling about this game right now? Seems all the posts I've read, pretty much all of them, are positive.
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