So here i go on the field, train station with power grid north, containers near heli point.
Aliens are dancing their fleeing dance. And while a group is taking potshot at them i decide to bring my assault team to the UFO for kicks.
An alien spawned in the middle of the power grid (middle of object) (taking a dump) ? Quickly eliminated as he can t move.
I take the UFO while my snipers are still shooting at the red ducks who run there and run back here and a rifle men give the leads.
After taking the UFO, and some aliens, the fifth turn come in and work ! I m impressed, truly, its a cool feature that works.
What i wasn t so impressed was the -2 because one of the survivor hid into the train station.
-2 for an "escaped alien", Whiskey Tango Foxtrot !?
Doesn t seem fair to the player. please change that.
I agree that aliens should escape the cenĂ¡rio, but make it otherwise, i don t know, like after X turn they can escape to a specific zone and then are considered mavericks....