Jump to content

Search the Community

Showing results for tags 'escaped aliens'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 1 result

  1. So here i go on the field, train station with power grid north, containers near heli point. Aliens are dancing their fleeing dance. And while a group is taking potshot at them i decide to bring my assault team to the UFO for kicks. An alien spawned in the middle of the power grid (middle of object) (taking a dump) ? Quickly eliminated as he can t move. I take the UFO while my snipers are still shooting at the red ducks who run there and run back here and a rifle men give the leads. After taking the UFO, and some aliens, the fifth turn come in and work ! I m impressed, truly, its a cool feature that works. What i wasn t so impressed was the -2 because one of the survivor hid into the train station. -2 for an "escaped alien", Whiskey Tango Foxtrot !? Doesn t seem fair to the player. please change that. I agree that aliens should escape the cenĂ¡rio, but make it otherwise, i don t know, like after X turn they can escape to a specific zone and then are considered mavericks....
×
×
  • Create New...