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Found 4 results

  1. What stuff, when shot up in an alien vessel/base, results in less money to the xenonauts? I am not sure what is cosmetic and what is imporant.
  2. So...I just fired an rocket launcher at a rolled up hose. I assume the "blow up stuff" physics are not yet in the game?
  3. Problem : New Players are are experiencing too punishing a game caused by loss of Air Craft. Problem : People dont like Air Combat Hard. Problem : People dont like Air Combat Easy/Trivial. Problem : People dont like Air Combat at all. I am interested in your thoughts, maybe I am simply missing something....but why wont this work? Make Auto-Resolve Simple. A system that says... Plane A + UFO A = High Success Plane A + UFO B = Moderate Success Plane A + UFO C = Low Success Plane A + UFO D = Failure By Success I mean how many planes survive and how much damage they took. Keep it simple and dont base it too much on AI vs AI or let the Random Number Generator change the result too greatly to be a perfect win or a perfect failure based on a dice roll...it's based on how many planes you sent, which types they were, and how they were armed. (And just a little +/- variance so it doesnt feel completely static) Other than that, keep 19-2's Interceptor system, where lost planes = destroyed. (Granted the Air Combat system isnt perfect in 19-2 and needs some tuning and balance) So would this result in... Problem : New Players are are experiencing too punishing a game caused by loss of Air Craft. Solved : I dont loose Air Craft now because I use Auto Resolve and it's like XCOM94 and XCOM2012, simple and sweet. If I want to later I can learn to do it without Auto Resolve. Problem : People dont like Air Combat Hard. Solved : Now its much simpler and quicker to understand, and I dont have to learn a complex mini-game to be successful. Problem : People dont like Air Combat Easy/Trivial. Solved : I dont use Auto Resolve, unless I just get bored of doing it manually. Problem : People dont like Air Combat at all. Solved : Good now I can just click Auto Resolve, and I can practically bypass the whole Mini-Game. I think I am only missing, "I like Air Combat and want it to be easy and not use Auto Resolve." Which Might be best suited to having a check box when creating a new game that says "Click here to enable Basic Air Combat". So who am I missing or would this suit at least 80-90% of everyone? (I know this wont cover, I want to beat Air Combat and upon doing so, have a Hot Girl/Guy show up at my door and give me a hug...but lets keep expectations reasonable.)
  4. Interceptor immortality, what a great idea! Here is another; that the Xenonauts don't die, but go to sleep. Then, after a nappy change and some hot coco, their momma can give them a kiss and they can go outside to play with the aliens again. Here is another; why don't you drop Goldhawk, and change your name to 3K games? This is the first speed bump for me, and its a large one, a deal breaker in fact. I though this was going to be a hard game with hard decisions. Interceptor immortality, not only makes it way too easy, but is an direct insult. Seems like the developers are starting to cater to the people who prefer a "streamlined" game. And no, I don't want to manually decommission a downed plane in order so simulate how the game should work. If this is an option or not implemented for "insane" then fine. If recovery happens a few times on "insane" fine. If not, It's GAME OVER for me. How's that for a rant/terrifying ultimatum?
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