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Showing results for tags 'descriptions'.
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I feel there is a bit of inconsistency with the lizard men. In their description, lizard have bad eye sight and poor weapon control, thus their ai should have them be aggressive and maintain medium to short range, since they also don't know better, also indicated in their details. Yet when during crash and base missions they run and in terror missions they complete ignore the information by keeping their distance, have better aim and vision than all my majors, will almost always land a shot during barrages, all the while shooting from shadows and kiting my vision. I'm not sure if I am missing something or my researchers are morons. P.s. Are the urban terror missions always suppose to have terrible landing zones?
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I dont have any of them. Is this bug or am I missing somthing?
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If I alter or add to the stringfiles (Data only) will the game still recognize the appropriate item? I'm not trying to change what things DO, I'm trying to fill placeholders & alter what I consider inaccurate descriptions of items & equipment. Items like 'precision rifles', errors in well-known technical specifications from items in the era. Consistent colloquialisms; such as references to neanderthalic techs & their inability to understand the reports. 'Weak-words' that indicate generalities where specifics would be known, & mistakes in spelling & grammatical errors to name a few. I believe such things would & should be 'post scripts' at best to the reports, & otherwise would not be placed in print.