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ArchonSmite

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  1. See that's the problem, the sebillion ai shouldn't be balancing anything. They should run when out numbered, that's fine, but when either with upper hand or equal level, they don't do what their info implies they should do. They snipe with great accuracy , keep distance, and only charge when they know through computer brain power that they out number you 7 to 2 and they can't possibly lose. Also there is a difference between terror of aliens within buildings camping and shooting from the dark vs. all landing zones means certain death due to smart pilot, lack of any early cover, country forces are there to just die right away(due to poor positions and disturbing lack of numbers), and enemy aliens have already have your ramp and left or right doors covered. The latter isn't even terror, it is just comical in a dark sad way.
  2. I feel there is a bit of inconsistency with the lizard men. In their description, lizard have bad eye sight and poor weapon control, thus their ai should have them be aggressive and maintain medium to short range, since they also don't know better, also indicated in their details. Yet when during crash and base missions they run and in terror missions they complete ignore the information by keeping their distance, have better aim and vision than all my majors, will almost always land a shot during barrages, all the while shooting from shadows and kiting my vision. I'm not sure if I am missing something or my researchers are morons. P.s. Are the urban terror missions always suppose to have terrible landing zones?
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