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  1. It seems a lot of the forumites would like the various weapon tiers to be differentiated from each other. So do I! However, we all have our own way in which we'd like the tiers to be differentiated and those differences become very clear whenever the subject is broached. I'd like to solicit your opinions on how you would make each tier it's own special someone within the bounds that current modding allows us to do. The reason I'd like to do this is that I've seen a lot of very interesting ideas for modding weapon tiers but they're split up all over the forums and I think it'd be kind of neat to see them all in one place, so we can riff off each others ideas. Shall I go first? Thank-you, silent audience, I shall. I'm working on the following concepts: 1) That each tier has a special weapon. Something unique to that tier that you can't replicate anywhere else, and adds significant value to the team. 2) That each tier has changes that can't be easily number crunched to calculate exactly which weapons provide the "best" (for a given definition of "best"). 3) That each new tier impresses the hell out of the player (so they are sutibly rewarded for putting in all the work researching it), but at the same time doesn't not automatically obsolete existing tiers. Special weapons For the laser tier, I already have a special weapon: the Firewall Area Denial Weapon. Basically, all it does is suppress, but it's very good at what it does! For the plasma tier, I'm working on a weapon similar to the aliens' plasma cannon. Like the plasma cannon, it'll do incendiary damage. The intention is for it to be very good at destroying cover and it will also have a good chance of setting fires in the area where it detonates. The MAG tier was tricky, but what I'm going to make is the MAG equivalent of a . It'll fire compressed pellets of alienum. What this will do is give squaddies the option to have a rocket in their pocket, quite litterally. While it won't be as good at the actual rocket launcher, it will provide a one-handed AOE weapon that you can't get anywhere else. Changes For each tier, I focussed closly on what I could provide that would make it unique without making it easy to number crunch. After a lot of experimentation, I think this is what I'm going to do. For lasers, I'm going to make it slightly cheaper to shoot and reload, dropping the cost of shooting and reloading by 5pts per weapon. 5pts doesn't sound much, but it adds up very quickly, especially in the hands of experienced soliders who have plenty of AP to spend. For plasma, I'm going to have the human-copied plasma tech follow its alien brethern. Autofire for everything! Autofire for pistols, autofire for plasma shotguns, autofire (2 shots) for the precision rifle! And those things that have autofire will get an extra shot - 4 shots for the rifle, and 6 for the 'caster. For MAG, I'm going to tag each one with the diasable damage scaling flag, so it doesn't matter how far out of range they are, they will never suffer damage drop. ------------ Well, that was me. How about you?
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