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Showing results for tags ' volume'.
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Been a while since i posted on here, Had other stuff going on, but tonight I started playing again, Its 1:30 am, so decided to turn the volume down pretty low, which worked for the most part until I had a terror mission, All i could say (And my flatmate in a totally different room) was What the hell, As the volume from gunshots in the hidden movement phase rang out so loud I'm surprised the neighbors weren't banging on the walls ... So, I turned the sounds off ... Completely ... Surprised again as the louder than hell gunshots rang out in hidden movement ... I saved and quit out ... Please fix this, I would like to play without being deafened lol
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I lowered the volume on everything but during the "hidden movement" phase of the turn the sound effects are at default values. This isn't so bad unless there is gunfire which can be quite loud. Any ideas? Everything is vanilla aside from 2 map packs.
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- hidden movement
- sound effects
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I just tried the demo for the first time (haven't played any other builds) and I have a couple of suggestions for the sounds in the game. I'll keep adding sound suggestions as I find them. Perhaps this is something that's still very much in development, but I'll post them anyway: Base construction (facility completed): I was a bit surprised when I heard that harsh tone, only to see that my Living Quarters were completed. I think a lighter, more 'positive' sound would be more fitting to indicate progress. The harsher, more ominous sounds should be reserved for incoming threats and warnings. Footsteps: Too loud and too crunchy. Footsteps shouldn't be the forefront of the soundscape imo.