Okay, so I'm a modder and I started playing around with the Aircraft Weapons and suddenly realized that a weapon that a dealing 10,000+ Damage per hit should have caused a scout UFO to explode rather than crash.
Or so the "Overkill Percent" variable in the "GameConfig.xml" file told me...
I have tried this both with and without XCE and have encountered the same results--the UFO that should definitely have exploded simply crash lands.
If someone can explain to me why this is happening it'd be greatly appreciated!