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Found 2 results

  1. Is there one? I looked in the steam folder and couldn't find anything. Would be nice to have....
  2. I accidentally posted this in the wrong section. I'm re-posting it here, with a few edits. Suggestions I played it for a bit, and did two ground missions. These are my initial ideas. 1. (After editing based on feedback) When trying to shoot at or throw to an area, it'd be nice to know that I couldn't hit that area. When firing and throwing at the ground, I saw no accuracy indicator. Also, it would be nice if the cross-hairs went grey if there was no line of sight, or for grenades if you didn't have the strength, or had an obstacle in the way. Perhaps with some kind of indicator as to which was the problem. 2. Implement 2nd and possibly 3rd stories for buildings. I'm hoping this is already planned. I saw stairs going nowhere, but my soldiers could not climb them. They went through instead of up. There were two buildings on the map that had these stairs to nowhere. I used the camera level indicator. I would think it was just a bug if there had been second stories shown for these buildings. 3. I gotta rename my base! I made a thread about this earlier, but it bears repeating. Let me rename my base. 4. The Chinook has one extra space after my soldiers and tank are aboard. Why can't I load a ninth soldier? Make this more apparent in the load out screen that this space is occupied with something. 5. Some functions should be available from more than one base screen, like equipping soldiers from the personnel screen by double clicking the soldier's name. What would be really nice is being able to check a soldier's equipment by double clicking their green icon in the Chinook load out screen. That way I could easily ensure that whoever was near the doors had smoke grenades, and other such things. 6. When I pressed escape, it brought up a menu, but it wouldn't go away by pressing escape again. Make my escape key presses effective. 7. (This is already implemented, but it might be spelled out once tool-tips are implemented) I'd like a way for someone who's carrying a shotgun or a rifle to use a grenade without dropping the weapon, even if it kills my accuracy and/or time units. I'm used to the original, where I could just put the grenade in my soldier's left hand at the expense of accuracy if I fired the weapon. 8. When I click on a weapon, my soldier goes into a mode where I'm looking at stuff at the ground he can shoot at. I should be able to press escape to leave this mode. I had to select another soldier and then select the first soldier again. Some of these issues are small, and I can get around without them, but I still think they should be added to the game; they would make it better. Anyway, I still had fun. Even when my soldier killed herself by shooting the gas main or whatever it was. It was kind of funny.
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