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Showing results for tags ' overkill'.
Okay, so I'm a modder and I started playing around with the Aircraft Weapons and suddenly realized that a weapon that a dealing 10,000+ Damage per hit should have caused a scout UFO to explode rather than crash. Or so the "Overkill Percent" variable in the "GameConfig.xml" file told me... I have tried this both with and without XCE and have encountered the same results--the UFO that should definitely have exploded simply crash lands. If someone can explain to me why this is happening it'd be greatly appreciated!