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Found 2 results

  1. So...that was the first and last flashbang I'll use in this version. Dude throws it, it literally does nothing to any of the three caesian non-coms in the UFO. Promptly gets autofired to death. Might as well take them out of the game. Useless. Rocket time.
  2. Any way to add flashbangs and fatigue in to the game? I'd love a non-lethal way to take out aliens, even for just a few turns, till the area is secured, so I can do some probing of my own. Fatigue is a mechanic I'd love in the game. ATM I try to run around as much as possible, so I can gain as much APs as possible. Guess I'm not the only one, so I was thinking of adding this, which you gain from both lethal and non-lethal damage, running at full AP over time, panicing etc. Just wondering
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