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  1. So, I'd like the reverse of what it shows now. How much weight you can put on BEFORE a negative effect kicks in. The way I play this game are by adding grenades and stuff on my soldiers until they reach their max carrying capacity before negative effects, and the minor annoyonce of clicking one grenade too many, and removing the last one to make sure I've maxed my carry capacity is starting to become a mayor nuisance.
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