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I know there is/was a discussion of this, anyone can provide a link?
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Some of the wild shots that happen in this game are too unbelievable. I am not asking that actual accuracy be improved, but it should not be possible for an aimed sniping shot to even be anywhere near 45 Degrees off so much that a friendly was capped in the bum. Not even a child shooting for the first time in their life has aim that bad, so make missed shots look realistic instead of like a clown juggling a loaded firearm. Not even a 0% chance to hit should solicit that level of clown accuracy.
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Great game from the demo. Love it. But I do notice one thing that's waaay off. Namely the accuracy cone. It seems like there is NO limitation to just how badly you can miss. The way bullets fly around is redicolous. I end up hitting (and killing) my own guys who are no way in the line of fire. The shot goes 45° off it's intented trajectory. Burts shots also spray in redicolous deviations. I have two hiting the ground 10 degreees to the left of the target, and the 3rd one going 60° right. Just a idea, but you might want to put some limit there..like 20°-25° (on either side). And a small diviation between shots in a burst. Also, not sure if this is what you are going for, but 9 times out of 10 the UFO you attack will end up destroyed, it won't crash. Oh, and civilian AI. It ends up walking right into the fire (as in burning, smoking fire). I realise right now it probably just wanders around aimlesly, but i just tought I'd mention it.