Jump to content

Search the Community

Showing results for tags ' buildings'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 2 results

  1. In originall XCOM aliens often were in first or second flor of the buildings. I see on videos on YT that never, or almost never Aliens are on high floors now. It would be nice for them to hide and shoot from windows, then hide.
  2. Is there a source of specific information within the game that details exactly what each base building does? For example I've had a few questions pop in my mind while playing: -Something that tells how much storage space is provided by the storeroom -Something Describes what the missile battery actually does so that the player can determine if they need/want more than one in their base. Is it for interior defense, or exterior defense -Describing which buildings allow access into the base (IE hanger/garage; both, one or the other) -What a medical center actually does (increase recovery times i would imagine) To solve this, i think either a new xenopedia section should be created specifically for buildings, or to incorporate tool tips when the mouse is hovering over the structures. Just a thought to address some of my confusions, otherwise I have been thoroughly enjoying the game throughout its development.
×
×
  • Create New...