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albertloo25

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Posts posted by albertloo25

  1. This mod is not nessesery to play XNT or can even brake balance a bit, but if u want it anyway just look into xenophobia mod, I think its in completed mod section. This mod combines XNT and 2 weapon mods and other fetures as well.

    Thanks you for your reply Alewalek and Sentelin. Yes i notice the mod having CTD issue and will wait for it (i mean xenophobia). Anyway I will try to play this mod then. i like the feature that are being introduced. I definitely choosing air superiority path haha

  2. Hi, I just finish the vanilla xenonauts veteran mode and now I am planning to install the mod for this game and replay it. Your mod (into the darkness) seem to caught my attention! :D. I wonder if its stable or balance? I plan to ironman normal mode. If not then i will just play it in normal mode.

    I will install these recommended pack and compatible mod

    Optional Music Pack

    KABILL RANDOM MAP PACK!

    Kabill's Fire in the Hole! (UFO Hull Breach)

    But I want to know is "Asymmetric Weapons Tech with Plausible Advanced Ballistics" will work well with this mod? Or is there any other pack/mod that you will recommend to make it a good experience.

    Thank you for ur reply! appreciate it

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