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vyvian

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  1. Just finished my first playthrough of Xenonuats. Took me approx. 100hrs and enjoyed 95% of that time but there were a few things that bothered me so I thought I'd post a few of them to see what people think. The first I'll start with is bravery and psionics. 1. Currently a soldier gains a point in bravery at the end of the mission if they break and flee, panic etc, and then survive the battle. Basically they gain a point in bravery by learning that running away might be the best possibility. Surely they should gain a point in bravery if they are forced to take a morale check but pass it and stay and fight. Also it makes more sense to me that a soldier should gain a point in bravery if they manage to beat off an aliens psionic attack. They become more brave as they learn that the alien's attacks on their minds can be beaten. 2. Hallucinate and berserk. Please correct me if I'm wrong but currently when a soldier goes berserk they turn to the nearest unit, friend, civilian or alien and unload their weapon at them. Seeing as in my entire playthrough only once was a civilian closest to my unit and never an alien, the hallucinate attack might as well be called 'mind control'. In X-Com of old a soldier going berserk would turn to face a random direction and then unload their weapon at it's full range hitting any poor unfortunate standing in the way. This lead to the odd bit of friendly fire but not almost every time. 3. I'm sure that this is just me being paranoid but I swear that every time one of my soldiers gets mind controlled it's one with higher bravery, while my lower bravery soldiers always beat the attack off. Is it possible that somewhere in the script for mind control there is a </> the wrong way round?
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