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MaxMahem

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  1. #1. Awww.. this is disapointing, but I'm glad I'm not missing anything. #2. No, not reaction fire, snap fire, which is usually the lowest TU fire setting. It corresponds to the Set1 elment within the SingleShot element. Though I appreciate the advice on the reaction modifier, I'll have to consider it. #3. Perfect, I must have missed that in the research.xml.
  2. Hey a couple questions for a mod I am working on: #1. Is there any documentation on how to build a mod the game will install? I have been able to have it load a mod I built (pointing it a zip file I made with my modified XMLs) but none of the settings seem to take unless I actually modify the files in the asset folder directly. My mod files do show up in the assets/mods/mymod folder. #2. Is there any way to remove a weapons ability to snap fire? The game seems to crash if I load an xml lack an action set 1. (In my mod I want precision rifles to only be able to normal and aimed fire). Or is this something that will need code modification? #3. Is there any way to have a weapon set 'auto-upgrade' the way things like grenades->alenium grenades upgrade? Thanks in advance for any responses, I hope to have something ready to share soon!
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