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Kiel

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Posts posted by Kiel

  1. Sometimes I get 2-3 fps out of nowhere. It happens randomly and unpredictable. My fps rate goes down when specific props appear on the screen (destroyed smoking car, for instance). While the lag-making prop is on the screen it might take ~10 seconds for a soldier to perform an action. For this very reason alien turn can take up to 8 minutes to complete on a terror mission. As soon as I (or alien activity) move the camera elsewhere - I'm fine.

    I can have terrible slowdown during the carrier assault (the room with this golden spinning thingy and rotor-like one on the top floor) and then I assault another carrier and have almost no slowdown in these areas. Have no clue, really.

    By the way, how can I make screen shots in this game? If I press PrintScreen it captures the desktop O_o

    Windows 7 (32)

    Athlon x64 dual core 4800+ 2,5Ghz

    3 Gb ram

    Ati Radeon X1650 Pro

  2. As for me, I feel like quitting because of insane frame drop I have every now and then. Sometimes I get 2-3 fps out of nowhere. As I type this comment one burning car makes my game go 1 fps. Took aliens 5 minutes to complete their turn. I'm just losing my patience.

    It's not like it happens every time, no. Sometimes I get lags and freezes and the other time I'm ok with pretty much the same sprites and assets all over. Go figure.

    Oh, and soldier's accuracy. Every time my guys miss point blank 95% shots I wanna flip my table over and go kill someone. They can do it TWICE in a row. It drains my sanity.

    Oh and gruelling necessity to sit and wait for aliens to end their turn in case I messed up and want to re-load my save. It takes less time to restart the whole system rather than wait for my turn to come.

    Gosh, this lags kill me. >__> Wat do.

    1.06

    Windows 7 (32)

    Athlon x64 dual core 4800+ 2,5Ghz

    3 Gb ram

    Ati Radeon X1650 Pro

    And crashes. Much crashes. So BSOD. Wow.

    I was wrong about 5 minutes alien turns. It's been 8 minutes already.

    By the way, how can I make screen shots in this game? If I press PrintScreen it ss the desktop O_o I'm getting frame drops when specific props are on the screen. As soon as I (or alien activity) move the camera elsewhere - I'm fine.

  3. i actually did only once and only due to that aircraft situation yea.on the ground Im going with 1 tank 6 man combo. 1 hvy with machine gun , one hvy with rocket launchers, rest have sniper guns for long range + shotguns in backpacjs for close. Its tight on the strenght/ecumbrance side, but atm all can do it. In past some of them were single puurpose as they just were to weak to carry it all:) .I usally went then with 2 snipers 2 shotgunners.

    The tank eats lots of plasma each mission and i suppose without him it would be a bit of bloodbath, i lost one tank once, and usually its down below 20 % hp after missions.

    I used to loose a guy from time to time before wolf armor , after wolf armor no more deaths, plenty of wounds tough.I susppose aliens will escalate soon, we shall see.

    I see. I went Firaxis' way: one soldier - one type of weapon. I'm somewhere in the late mid game and still using Jackal armor x.x Hence much headache.

  4. Idk, man. I invested a ton of efforts into laser/plasma weaponry, lost aerial supremacy (Foxtrots vs Carriers), didn't get any new aircraft/tank/armor and yet I'm doing pretty well. Recently I built second science lab, hired 15 more smart guys and little by little I'm taking back the skies (Corsairs) and whatnot.

    As you might have guessed I don't play on Ironman. First play through on typical normal difficulty.

  5. Yeah, Firaxis did a great job with all these pipes and ladders and other staff that help you to get an elevated position.

    I guess it'd be a simple mod. Just add a specific position next to each 2-3 floor building from which a character can get upstairs, some sprite (ladder/pipe), calculate TU cost and job's done!

    Anyway, I'm going for Skitso's map pack too. I just wonder if 1.07 is stable enough.

  6. Hey guys!

    Since my first encounter with Herridans in the city environment this one small thought bothers me: why can't I get to the rooftop??! I mean, almost every irl building have its own (inner and outer) ways one can use to get to the roof but there's absolutely no way to do so in Xenonauts (except for having a jetpack). So far I've seen only one building with the stairs leading to the roof and that's annoying. Especially if there's a Herridan with a plasma sniper rifle up there behind the cover and all my soldiers are sitting ducks with 42% hit rate at best.

    Can this be fixed/modded?

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