Kiel
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Posts posted by Kiel
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As for the singularity weapon, I'd add singularity grenades/explosives (similar to the ones Dark Elves used in Thor: The Dark World).
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Btw, is there a photo of the dev team somewhere?
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One shot from tank's plasma/MAG cannon is enough as well.
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It does its damage. Some props seem to have too much hp. Like garage doors.
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"If you fighting with Aliens, materials should be precious, cash should be just addition"
Like 400 alloys for a single Marauder? Nope, thanks.
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I guess its weight or TU penalty might be easily changed in config files.
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I feel you, bro.
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Hey.
What's more important for the game: CPU or GPU? I mean which one of two the game uses more?
Say I'm still using one hundred years old Radeon X1650 Pro and I do experience some heavy lags (especially at terror and battleship missions). Will it run smoother if I upgrade to GeForce 7600GT or 8800GTX/GTS ?
Actually since said Radeon is dying I will certainly replace it. Just wonder if it will affect game's performance.
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I'm using 1.06 version and for some reason I mostly see Androns on crash sites. I'd say it's 60% Androns, 25% Sibillians and 15% Caseans.
Having a battleship escorted by two carriers would be... fun. That's what I call a 'construction fleet'. Or battleship + two strike cruisers as a 'bombing fleet'. Three landing ships a 'supply fleet'. Stuff like that.
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You know, you could also add 'accident system'. How does it work? - say you have a research or manufacture going. An then suddenly - an event! 'During research/production of %you_name_it% an accident happened. %number% of scientist/engineers died. Production/research delayed for %number_of_hours%'.
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Thor's hammer!! LMAO!!
Is this the ultimate weapon in the game?
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Actually I like his sarcasm. It always fun to read research notes
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:facepalm:
Dude... you just... meh...
It is possible to cover the entire globe with just three bases (3 radars each). Also take a note that alien ships are still visible outside the actual radar range, i.e. you there's some extra coverage.
With your scheme 1 radar per base is ok (maybe 2 in some cases).
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100 TU + Predator armour + Plasma Caster = 52 TU to fire, 48 TU for w/e else. Even though Predator has 75 points of defence, you still better not to mindlessly place your soldiers in an open spot.
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Sometimes I think one could beat the game with only Condors/Foxtrots if there was some kind of thruster update.
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I totally disabled alien mind control. Hell, this thing is the biggest cheat you can ever encounter in the game! Much cheat. So irritating. Wow!
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How and where do I change said 50% ?
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Sorry to break your air combat discussion but is it possible to add melee type enemies into the game? Like heavy armoured Sibillian armed with some kind of a horrific blades/claws, able to OHKO non-protected soldier?
I guess having some close range knife fights would be cool.
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Ok, thanks.
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Solver, can you explain how does armour degradation work?
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Sometimes my plasma rifles hit Androns with 5 damage. Sometimes damage goes up to 90. Why that much dispersion? The target is within the effective fire range.
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Looks fun.
Recently I was thinking about melee weapons mod but all I wanted was a military knife and 1~2 upgrades for it.
Does light sabre OHKO all enemies as it used to do it SW?
Inb4 SW total conversion.
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To me the only thing that must be 'restored' is the selling price of the stuff you manufacture. Atm it's -50%. Make it +50% and that's all I need )
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Jungles! I never ever had a mission in jungles!
Although screens above look great I'm afraid that much smoke and fire will obliterate my frame rate
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