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rs311

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Posts posted by rs311

  1. Hi Chris, I felt that in the soldier roles drop-down menu could use a 'delete' button or icon (maybe a trash can) so that if you no longer want that custom role you created then it won't clog up the menu (or am I missing something here?). Also, I thought of a 'rename role' button or icon so that you can change the role name to something else if you wished.

    Would it be too late to ask for things like this to be implemented into the game? :)

  2. Actual game does have geoscape, why they didn't show it or strategic layer beats me. Complexity scares mainstream people?

    ^Umm, Japanese psychological horror? Original was scary, but isn't Japanese Psychological horror about seeing horribly mutilated demons based on your psyche or something? Thats what Silent Hill taught me :P

    No, I'm talking about movies like 'The Grudge', where the horror is not blood and gore per se (though that's not to say that that movie didn't have its fair share of it) but tapping into that innate part of the human psyche that makes you afraid to get up at night to go to the bathroom, look into the mirror, answer your mobile/cell phone even though apparently it's your friend or family member that you think is calling you, get on the bus and looking out through the window or even just opening your closet at home.

  3. Umm, firstly, you didn't know about inventory?(and its that way because inventory management in original game was pretty over complex :P I mean, really, did you ever use all those small pockets and such?) What do you even lose from change of inventory system besides stocking it up full of ammo and grenades? Rookies identical? You mean stat wise or what? They clearly looked more similar in first game...

    Also, am I like only person in the world who plays Apocalypse turn based?

    I think part of the fun of the original UFO was that even if you didn't use those shoulder/knee pockets, the option was there if you wanted to. Taking away those customization options meant that the scope is reduced and for some people that makes or breaks the game for them.

  4. I only hope Xenonauts comes out soon because I tried the XCOMEU demo and I didn't like it, I already know it won't be able to give me my X-COM fix.

    So, Xenonauts I choose you.

    I've been following both XCOM:EU and Xenonauts closely and personally I also go with the latter, XCOM:EU just looks and feels too different from how I remember UFO:EU, at times even laughable. While the original was like Japanese psychological horror that gave you goosebumps from your very first turn, XCOM:EU looks and feels too action-oriented. I really couldn't see myself sitting down and taking my time with all the strategic considerations, like wondering what might be behind that bush, are my soldiers going to get mowed down while walking past that window or opening that door, or that damned Chryssalid is going to zombify my soldier no matter how well I've got him covered and reserved time units for reaction fire.

    But to each his own.

  5. Aye. I generally don't mind different distribution services (like some people on the net), but Desura, so far, has been a bad experience.

    I suppose there is a link floating around somewhere, but could I ask for a non-desura DL link for the latest build? It seems this time, even the full re-dl decided to stall on me at 97%.

    EDIT. Nevermind. Somehow managed to force it through.

    I was downloading UFO: Alien Invasion on Desura the other week and same thing happened when the download got to 98% and it just froze for about 5 minutes and then resumed, got to 99% and froze again for about 5 minutes before finishing the download. I think it might be due to the server load at the time, who knows... :S

  6. First thing that’s happened is we’ve implemented female soldiers. These operate in the same way to male soldiers, except they drawn from an entirely separate pool of names, faces and armour graphics. We’ve finished the updated Basic Armour (all other armour is the same) and we’re working on the portraits now. They should be done for the next build. Preview is here:

    www.xenonauts.com/devimages/female_basic.png

    www.xenonauts.com/devimages/female_jackal.png

    Chris, what about sound for female soldiers when they are injured/killed in combat? I presume they will use female sound and not the generic sound for male soldiers?

    Good work so far, by the way :cool:

  7. That could work out.

    Record the damage percentage then just bill the player for "replaced equipment" to that same percentage of the total building cost.

    That would cause a problem if the player had insufficient funds to pay for the repairs, although it's not entirely impossible to go into debt... but that's an entirely different story :P

  8. Hi Chris,

    First of all, a big thank you to you and the rest of the team working on this game. I'm eagerly looking forward to the public build when it's complete.

    Just a question on base defense: If a base structure like a living quarters is damaged and taken offline after a base defense mission, will that affect its ability to accommodate the soldiers/scientists/engineers currently using it?

    Thanks :)

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