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Teodosio

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Posts posted by Teodosio

  1. Problem 2: The linux ports/wraps are not current. The most recent builds are only available for windows. This isn't like a few hours due to server issues. More than one update has been released for windows in recent days without word on when new wine-wraps will be made available linux customers. That means that the developers are moving forwards with bug fixing before addressing availability.

    Yes GNU/Linux support for this game is a bit 'scammy' to be honest. A Wine-wrapper should not be considered as a port, else 95% of Windows software could be labeled as 'GNU/Linux support'... but anyway.

    This is what I am doing in order to get the latest build for this game: I installed a Windows Steam into Wine and I downloaded Xenonauts from there. HTH.

  2. Just had a look and I'm getting nothing at all. The only thing that affects fps for me is moving soldiers. Otherwise it runs consistently at ~60fps with no trouble at all. Even tried it on 1280x800 to check it wasn't resolution based.

    Thanks, so that means that there are at least two possibilities to consider:

    1) either your computer is much faster than mine (and this is very probable);

    2) or there is some difference between our software configurations that is causing this. BTW, someone reported earlier in this thread that this issue is not unique to Wine but it appears under Windows as well.

    We would really need some help from the developers at this point!

  3. If you can, it might be worth uploading some save games around the affected points? As I said upthread, I've never noticed anything like this but it might be that my machine is sufficiently powerful that the lag isn't large enough to be obvious. So it might be worth me keeping an eye on the fps while over those points in case I'm getting a dip like reported, just not as much.

    Thanks for the suggestion!

    I have attached a savegame: this map is slower on some parts and faster on others. The worst part of all is when you center your view on the Hunter: the game becomes so slow it seems it has crashed. If you center the view on the chopper instead the speed is normal.

    BTW consider that my resolution is 1280x800.

    [ATTACH]4303[/ATTACH]

    slow.sav.zip

    slow.sav.zip

  4. Hi! I am experiencing the same issue (the game is up to date - steam version). For me it happens only in urban maps (for now - It's the beggining of the game). First in the map where there are hangars and wagons. The game lags only in one hangar, the other hangar and rest part of map is working well. I noticed it also in urban map, where there are a lot of cars and containers - but I've seen this map only once and I don't remember more details.

    Last, I was playing xenonauts V20 Stable Hotfix 08/01/2014, and the game wasn't lagging in any maps. My specs are: Core 2 duo 2,93 GHz, integrated graphic card: Intel G41 express chipset, 2 GB Ram, win xp. So, I don't think that the game lags because of too old computer.

    We have similar system specs. I agree, it seems unlikely that the problem is due to our pc's being too old, else it would be happening on every map. But the performance difference is huge, I mean like the game is running fine and smooth normally and it just drops to probably 2-3 fps on certain parts of certain maps.

    I've got to say I'm experiencing the same issues with Industrial tileset on Windows since 1.0 (as I've posted some time ago in a different thread). I couldn't find any other solution than eventually erasing all Industrial areas from the Geoscape map files to avoid them altogether. I also didn't have this problem on the same machine in 21 Stable.

    Posting here just to clarify this probably isn't an entirely Wine related issue.

    Thanks that's very informative. So I could try with deleting the industrial areas from Geoscape too (BTW, do you have a quick hint about which files to delete?).

    Do I get correctly that with version 21 stable you can play in industrial area maps without slowdowns?

  5. I am on Mate (Mint edition) so yeah, not the most lightweight one. Not going to switch that out at this point in time though. Am aiming to go with Manjaro and openbox or xcfe eventually; but that has to wait until new PC arrives.

    The laptop I currently use is already maxed out on RAM; Bios only allows 4GB. Thanks for all the suggestions, though :).

    Is the Xenonauts version available on GOG the latest? I am using Wine too, and in order to be sure to get the latest version of the game I installed Windows Steam in Wine and I downloaded Xenonauts from there.

    BTW the game runs fine on Wine 1.7.18, except for some ugly slowdowns I have reported on another thread.

    You might want to check which version of the driver your video card is using and which OpenGL version they support.

  6. I can't think of anything special about car props compared to the props inside alien craft, for example.

    If you have a save file you could try a subtle fault finding approach.

    By that I mean just blow up every car you find and see if the slow down goes away when the car does.

    Thanks that's a reasonable suggestion. I will try to do that and see whether the slowdown disappears after I destroy the cars. If it doesn't, it is obviously not the cars! :D

    But is nobody else experiencing different fps depending on the map?

  7. Everything in the game is a sprite.

    The only real graphic option would be the resolution.

    You could try reducing that but it would only really cut down how many sprites are shown on screen at one time.

    Thank! I tried that too (went from 1280x800 to 1024x768) but that didn't change anything.

    Do you think cars sprites could have anything different compared to the others? I mean, could it be possible that I only get slowdowns while cars are on screen or is that just my impression? Could it be something else that is present on urban maps only? I didn't get any slowdowns on desert or farm maps.

    Regards,

  8. Is this Mac or Linux? If it is Mac, can you just try running the game files in Wineskin instead and see if that makes any difference?

    No MAC here, as you can see from the specs in the OP it is Ubuntu 14.04 LTS.

    Do you have any hidden option I could use to scale back animations/graphics?

    Would you have any ideas about why this huge slowdown happens only on certain maps and on certain parts of the maps?

    Thanks for support.

  9. Is there any fire about? In my experience fire is the main (only?) thing I've experienced lags with (and only then at night). Although I'm running the game on a more powerful machine, so that might not help much.
    Have you tried using the proprietary Catalyst drivers? AMD open-source drivers should be good enough for a 2D game like this, but you never know.

    Thanks for both your replies,

    this slowdown happens very often to me, the last time in a map at the very start of the mission (i.e. troops still in the chopper). There were no fires around, just one building in sight, a car and a van.

    I have tried with the proprietary Catalyst drivers but the driver that support my video card are too old and basically they don't work with my system, they require older versions of the X server and of the kernel. I tried to force them but the system just didn't boot anymore, I finally had to rollback to open source mesa drivers.

    I hope there is some hidden setting to go around this issue?

  10. Hello, I am posting here a support request that I posted on the Steam forum earlier.

    Hello, I am having a problem with game speed in Xenonauts. Sometimes, while in combat map, the game is very slow, e.g. the map is laggy to scroll and the soldiers move at like 3fps. The game gets basically unplayable.

    This only happens in certain maps and in certain parts of the map; if I move my view to another part of the map things can get smoother. Perhaps it depends on the number and type of objects on screen?

    Is there any fix for this? I would be happy to try to reduce graphics quality, if possible. Plese tell me if there is any configuration file I could mess with.

    Thanks for any help!

    In order to get the latest version of the game I downloaded Xenonauts using a Wine-started Steam.

    My specs are:

    $ uname -aLinux desktop 3.13.0-29-generic #53-Ubuntu SMP Wed Jun 4 21:00:20 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux$ cat /etc/*release*DISTRIB_ID=UbuntuDISTRIB_RELEASE=14.04DISTRIB_CODENAME=trustyDISTRIB_DESCRIPTION="Ubuntu 14.04 LTS"NAME="Ubuntu"VERSION="14.04, Trusty Tahr"ID=ubuntuID_LIKE=debianPRETTY_NAME="Ubuntu 14.04 LTS"VERSION_ID="14.04"HOME_URL="http://www.ubuntu.com/"SUPPORT_URL="http://help.ubuntu.com/"BUG_REPORT_URL="http://bugs.launchpad.net/ubuntu/"$ wine --versionwine-1.7.18$ cat /proc/cpuinfo |grep 'model name'model name	: IntelĀ® Core2 Duo CPU     T6400  @ 2.00GHzmodel name	: IntelĀ® Core2 Duo CPU     T6400  @ 2.00GHz$ lspci |grep Radeon01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RV620/M82 [Mobility Radeon HD 3410/3430]$ free            total       used       free     shared    buffers     cachedMem:       3077064    2134964     942100      16412      88380    1054736$ glxinfo |grep OpenGLOpenGL vendor string: X.OrgOpenGL renderer string: Gallium 0.4 on AMD RV620OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.3OpenGL core profile shading language version string: 1.40OpenGL core profile context flags: (none)OpenGL core profile extensions:OpenGL version string: 3.0 Mesa 10.1.3OpenGL shading language version string: 1.30OpenGL context flags: (none)OpenGL extensions:
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