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Posts posted by Teodosio
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Great news!!!
Please take care of releasing a day 1 GNU/Linux version for Xenonauts 2!
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Well I can tell you there were no reapers on that map, that much is certain.
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Thanks Chris,
I have eventually been able to recover that game by using the game editor, thanks to a suggestion I received in the general forum.
BTW how is it possible that it is a reaper lockup? I didn't find any reaper on that map! Am I missing something obvious here?
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Thanks for the heads up, I tried with the editor and I was finally able to continue with the savegame!
Thank you very much, I was worried about losing my campaign!
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Thanks friend but... it doesn't work! I am unable to find the savegame in the load menu. I guess this is because I am still on 1.51?
I believe I copied the file in the correct location:
me# /home/steam/Xenonauts# ls -l-rw-r--r-- 1 steam steam 1575044 Feb 7 21:11 AutosaveIM2015-01-30_22.56.02.sav.ori-rw-r--r-- 1 steam steam 85765 Feb 8 02:25 g1.sav-rw-r--r-- 1 steam steam 4642 Jan 30 23:39 gameconfig.xml-rw-r--r-- 1 steam steam 18738 Feb 7 21:11 __newGameSave__.ori
BTW, where could I find this editor? Many thanks and regards!
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Is anybody able to load this save game?
It crashes on load on my pc. If anybody is able to load it and play one turn without issues it would be great! Better still if they give the save game back to me one turn later, where perhaps it won't crash anymore!
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Hello,
I have an alien turn that never ends. I don't know if there are any reapers involved, I didn't meet any in this map although I have already killed several enemies.
I am running version 1.51 of the game under GNU/Linux, iron man mode.
I would be very happy if you can help me to fix this, I would hate to lose my iron man campaign!
Best regards,
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Great thanks man!!!
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How do I get 1.5 on GNU/Linux? I have the game on Steam.
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Pathfinders sounds really juicy! I hope you won't make surprises this time and that we could enjoy a proper GNU/Linux version at launch...
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Hello, is the update available for GNU/Linux? I am still getting 1.09 on the launcher...
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I am still stuck with 1.09 too, running GNU/Linux here.
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If I try to run the "experimental" build from Steam, the Xenonauts Launcher tells me I am still at 1.09. Am I missing something? I am on GNU/Linux.
1.5 sounds great, I look forward to give it a go!
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Hi all,
I have an incredible dumb question to ask, hope you guys don't mind
Is it possible to import my xenonauts save from the PC version to the Mac version?
Many thanks!
The save files are in your home folder, just copy them over and you should be fine.
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Actually, if you could delete the /industrial/ tileset again and replace it with this one, that'd be great: https://dl.dropboxusercontent.com/u/26290309/industrial_updated.zip
Does that still work? If so, that should combine the best of the atlases with the fixing of the issues.
I found another map where that terrible slowdown is happening (terror mission).
I am attaching a screenshot of one of the worst (i.e. slowest) areas of that map.
Would it be possible to give it the same cure offered for the industrial map? Regards
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Actually, if you could delete the /industrial/ tileset again and replace it with this one, that'd be great: https://dl.dropboxusercontent.com/u/26290309/industrial_updated.zip
Does that still work? If so, that should combine the best of the atlases with the fixing of the issues.
The new files work too, no slowdown and no crashes (GNU/Linux).
I've updated my custom startup script. It will now keep save files inside the WINE directory instead of putting them into the home directory (which is bad behavior). Public domain for all I care:Why saving savefiles in home folder should be bad? Every application saves personal settings in user's home folder. It would be nice if xenonauts savegame folder would be hidden (just put a dot before, e.g. 'xenonauts' -> '.xenonauts'.
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Teodosio - try the same fix as for the Mac build, then. Go into /assets/tiles/ and delete the /industrial/ directory.
Replace it with the directory here: https://dl.dropboxusercontent.com/u/26290309/industrial.zip
See if that helps?
Many thanks, it seems to be working! I just loaded a save game that was slow as hell and it seems to be working fine now!
What did you change?
I will keep testing (using "new" GNU/Linux version).
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I have tried the GNU/Linux version (1.07). Everything seems to work fine, with the exception of that pesky awful slowdown in industrial maps that makes the game basically unplayable.
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I had a weird one happen to me tonight, I finished a base assault, returned to base and then did a new mission and the plasma pistols my troopers had equipped had the same amount of ammo as they had when I finished the base assault. I did had the same amount of extra clips, though, so it wasn't a terminal issue, and I've managed to prevail that mission regardless of the ammo situation, but it is something to keep in mind.
It happened the same to me once with 1.06, soldiers started mission with 5 ammos on 12 max in their rifles.
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Sounds interesting, going to try this. Too bad that I suspect the slowdown in urban maps has not been fixed yet...
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Yeah, it does both. Crouching is actually a bit overpowered tbh.
Well perhaps not really overpowered, since you have to spend many TUs if you need to move (uncrouch/crouch).
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Losing soldiers in almost every mission is part of the fun.
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No word from developers?
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Well, it says windows-only now. So I guess the answer is: No, the game is no longer being released for linux.
Without diving into wayback machines and screenshots, I would never have purchased a game without linux support indicated (I do not own windows machines). My link at the humblebundle still has linux/mac options. I'm not saying I don't want the game now, it does play, but this move away from official linux support in future updates is disappointing. I cannot be the only one.
+1 agree 100%
you are not the only one
Xenonauts 2 - Update
in Monthly Development Updates
Posted
Yes, a day 1 release would be nice.