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Hrimhari

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  1. The issue here for me is threefold: 1) There's no ramp-up time. Particularly for new players, there's no time to get to grips with the game. The air combat component is about the same difficulty two hours in or two years in. All that changes is a) what aircraft you have, b) what UFOs the aliens have, and c) how many bases you have. As a result, really, the air combat component becomes EASIER as you go further in. Basically, the difficulty curve on air combat is way over the place. 2) It means there's only one way to play the game. This is fine on higher settings, where things should be tight enough that you don't have any leeway. However, even on easier settings, you have no choice but to establish fighter bases around the world, something not communicated well in-game (I know there's a walkthrough available outside the game, but that's a poor substitute). Essentially, the game feels balanced around the higher difficulty levels. 3) It's frustrating in the early game. My early game experience involves seeing events happen around the world I can't do anything about, then seeing aliens in my airpsace, sending condors after them, and having the UFOs trail them around until they run out of fuel. This is a frustrating experience, not a fun or challenging one. I'll note that my problem isn't so much that I can't stop every UFO... i do actually like that things happen outside my sphere of influence. However, it becomes frustrating when my funding takes such a huge hit where I can't do anything about it. It would definitely help if either funding took less damage in early months, or if generally funding took less damage if it happens outside of your sphere of influence. I do enjoy this game! I've played it through once and want to again. But the early game is putting me off.
  2. Yay, thank you, Giovanni! =D And thank you winterwolves, I had forgotten that shortcut!
  3. [ATTACH]4100[/ATTACH] I have the same issue. The attached save game has one soldier left on the battlefield after killing the High Praetor and destroying the generators. Tested 5/5 crashes when moving last soldier onto the teleporter. v1.03 crash on win.sav crash on win.sav
  4. [ATTACH]4082[/ATTACH]Got it. This save, just after January 1, has a Fury just about to intercept a Battleship in South America. I've tested it, 5/5 crashes. just let the time run forward and hit 'engage'. I'm on v1.03, Steam version. I'm not running any mods. Aut.sav game crash on fury.sav Aut.sav game crash on fury.sav
  5. Huh. Now on my latest save game, it's behaving properly. Tried with multiple UFOs, over land and over water (I think the crashes I had previously were over water, but this doesn't seem to be a problem now). I'll keep an eye out to see if it comes back.
  6. I have one Fury. When it encounters a UFO, there is no auto-engage button; there is a space for it, but no button. Upon pressing 'engage', the game crashes to desktop. I have tried this four times, with four crashes. (I tried to get a screenshot, but prt sc only takes a shot of the desktop not the game, and windowed mode doesn't seem to work for me -- whether the box is checked or not, it launches fullscreen. Running on Steam version.)
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