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aajs

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Everything posted by aajs

  1. I am moving this forward but very slowly. Its kind of a completely pointless addition, but somehow I feel you should be able to steal an enemy craft and use it yourself. If for nothing other than completeness. I have finally got the craft itself to consistently appear on all maps, in the expected place with no messed up graphics and no crashes.. Whoopeee. unfortunately, I have missing tiles around my craft as you can see in this Pic. Anybody know how to fix them? Maybe its more of a mapping question. Anyway I cant be bothered to fix em without additional help, as I have been on this bit a little too long already. If someone knows how to fix please post otherwise we will have to live with it. Now I am going to have to model it to get the background for the soldier load out view. Phew this is getting very long winded.
  2. I don't suppose I can somehow interpret that as you volunteering? Haha, probably not and a bit cheeky of me to ask.
  3. Biggest is is its 14 tiles by 8 so only going to work as a chinnok. But alien craft has just one view where chinook has 4 directions. I can probably bodge something but will take a bit of trial and error.
  4. Oh, I did not mod any of the alien vessels so that may be a bug in one of the other mods. Might be worth searching the forums in case someone else had the same issue and managed to resolve it.
  5. Currently having a bit of a nightmare with the captured alien dropship idea.
  6. Hmmm well that's the vanilla ones, so maybe you mods are not quite right. Quite a few people have played my game to the conclusion without issues with vehicles.
  7. Hi Larry, Yep I think it was your idea well done for that, it meant I can give it a bit more of a speed boost as you suggested, but as you say the full size osprey would never fit so I had to go looking for this smaller clone, which I am calling the seahawk (a term the osprey(bird) is otherwise know as). Don't think we can do anything like air to ground missiles but that would have been awesome, if not a little unbalanced. I have one more assaultship to go and am finding it difficult to come up with a model. It needs to be spaceship like, but I don't want it so big that it does not fit in the hanger... Anyway I will keep looking. (I could always make it from scratch) I want to have a quick look if its possible to capture a light scout and use it as a dropship. I have decided that my vessels that can be captured from the enemy will have a zero dollar cost and a faster build time going forward. That gives a tactical reason for using them as they are generally a little underpowered compared to the purpose built craft. (apart from the fact that its really cool)
  8. ERm...... Its probably me being daft as usual, but can I have a different xenopedia entry to the knowledge that is shown. I am thinking of making that a little richer and having them a little different, however I seem to be only be able to show one thing and if its not in both places it does not work..
  9. Yeah, I was trying to make it a tiny bit larger than scale as its nearer to your looking point. but that picture I posted makes it look super huge. maybe I will shrink it down a bit. Angle should be fine because its from the template. Unless I accidently moved the camera of course. Oh did I overkill the weapons a bit? that's a pain I might have to take some off then, however these things kind of need them as they are a bit heavy and slow in air combat and kind or rely on sending a heavy barrage of missiles and cannon fire to take out the enemy before it gets in close and wipes it out. It does feel kind of realistic as they can soak up a bit of damage, however they definitely cant run circles around the enemy like the fighter gets can. its kind of annoying, but the time you have added a round of mods and gone through all that experimenting, you then realise you could actually go back and make it twice as good if you started again.... I am already thinking about redoing my vehicles, as I don't like my driver in the jeep. I rendered the 3d model of a jeep and bodged on top a 2d image of a xenonaut as a driver.... I think I should go back and get a 3d rig of a driver and colour him up like an xenonaut and redo all the images....
  10. Can remember who asked but was suggested we have osprey type vehicle for second assaultship this will be available slightly earlier in the game than the second vanilla dropship. To get this thing packed up in the hanger you have to unbolt and release the props.. Its a little bit wider than expected even though it does not have full wings, so I am displaying it like this in the boarding screen. The bit I hate doing the most, is getting it hovering over the LZ. But the most fun bit is the soldier loadout screen. The last assaultship will be a slick spaceships that is pretty much as good as a fighter... it will be as fast but not quite as manoeuvrable but tougher to balance it out.
  11. Well, I did manage to get the missiles to show in the end. I swapped them arroung in we weapons list so that the e missiles were first then the 2 cannoms. Now in ac I see both missile under my icon and the cannons are not seen but working. Only slight issue I have now in loadout screen now is that missiles are really long and the cannons are really short. Oh well
  12. Yes, I have some knives in my mod but I don't have animations for them, as I though it might be a little to graphic and not in style with the game. I am however looking forward to your sprite editing utility as I have an outstanding request to make some more shields. I tried on my own but everything is currently packed to close together. but I am keen to give it another shot. I am trying not to add more content by just recolouring existing sprites as it gets boring very quickly, but without an app to help it just takes to long to handle the animations, especially without any rigs etc.
  13. Erm I have hit a little bit of a snag.. my copter has 2 normal missile pylons and 2 guns. In the weapon load out screen I can see all 4 and can change them as desired. however when I enter aircombat I can only see two machine guns... How do I fix it?
  14. What does this setting do, most craft have it set to 100% I tried playing with the values but everything else still looks the same to me.
  15. Thanks Drages. That is such a king offer and its appreciated. You know what, don't worry about it for now. Its not that critical I am playing without the rotor animation and it looks just fine as everything else is paused anyway.
  16. Bit later that posting image for equipment screen, as my machine crashes if I assign all cores when rendering... Pain so had to start render of again only to discovery did not save my camera setup before crash...grrrr. Any way this is the solider loadout screen which is the trickiest part. Not too shabby.... Oh and if you want to see it with the soldier loadout overlay. I will add two more of this style of hybrid assault ships. Next one kind of like an osprey but will need to be a more modern version without heavy props to show Tech moved on. The final one, not sure it will be more like a space craft I guess however I will wait for someone to post. I am also in general keeping with my choices part 2 mod may make it possible to capture a light scout and use that as a dropship. [Edit] I apologise for my bad English..(and grammar). Its not down to my translation package because I am actually British.. Its just I think faster than I type and that leads to a big mess...and the autocomplete function does the final damage to my sentences on my behalf.
  17. The Big hanger looks that way cos I never put it in the game...(I was just looking to see what you could do with it) as for what is wrong with it I have no idea. Better just to revert to an older save and ignore researching it for now. I will look at it when I have finished my new assault ship piece. as my mods are underdevelopment at the moment and if I upload anything it will likely mess up your game.
  18. Yep, the MI-24 was the model I wanted to base it on and that is basically what my xenonaut entry will refer to however, the only model I could find for a Russian helicopter was the one I have now (too late to change now). therefore I designated mine the MI-X an xenonaut variant that was customised just for them. It has slightly higher seating capacity blah de blah.... I have to have a Russian helicopter because its supposed to be world funded, so I think other nations would also help with technology, but more specifically because someone requested it further up in this thread. I have a British tank at the beginning, some Migs... an American jeep actually 2. Maybe I can sneek in some vehicles from other nationalities somewhere else.
  19. Yep, I think you are right. Let's make it like that then. Hopefully I will get the loadout screen finished toniight.
  20. Yep, I think you are right. Let's make it like that then. Hopefully I will get the loadout screen finished toniight.
  21. Thanks, I used an existing 3D model that does not really do it as much justice as It deserves. When fully armoured up it looks like this... Now that looks scary. You cannot even add that many weapon pylons in the game.
  22. I am kind of thinking of two rows of seats keeping it narrow like the helicopter. Next step Air Combat. I will make it just short of a conventional fighter on an auto-win score. But in real air combat, I want the player to really feel the lack of speed, but enjoy the manoeuvrability. I guess it will take a lot of tweaking.
  23. Played a few GC Missions, It so much more exiting not landing in a dropship and just being dumped in the combat zone. You can have a made couple of turns just running to find some cover. I am liking this a lot. Here is the proposed base view with the Hind in a hanger with its rotors folded back for storage.
  24. I kind of have it sorted now, however if anybody wants to take up the challenge a help me with the rotating blades then I would be grateful otherwise I am sure I will work it out eventually.
  25. Hi Dmitry, I am not sure there is an immediate maximum, however to stop things getting too complicated you are probably to keep yourself limited to the number of little squares (grid) you see on the dropship floor. If you stay within this parameter you can just update the soldiers column in the aircraft.xml. so if the value was 12 just change it to 14. There is also a column for how many vehicles it can carry etc.
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