PegasusOrgans
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Posts posted by PegasusOrgans
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Anyone heard when the move to integrating some essential mods will be started? Or will there still be a series of patches? Obviously, there will be no new content, but I wonder if we can expect a half year more of patches until the game gleams.
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Dude, seriously?
http://www.goldhawkinteractive.com/forums/forumdisplay.php/26-Xenonauts-Mods-Extra-Maps-Translations
If you want mods, click on mods. Most have txt files with instructions and/or self installers. There's also an option
called "mods" when you start the game up. Maps, though, have their own section.
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A game like this should not punish you if you don't follow exact instructions. This is a game, not instructions for building a table. The original X-Com, while punishing, allowed you to play however you wanted yet managed to be difficult just the same. I >>NEVER<< had to read a guide to play/finish it. That is just bad design IMHO.
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@Max, Goldhawk "has new ideas" but won't be doing anything with those new ideas?
Am I reading that correctly?
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I was wondering/hoping to see the ideas added eventually as an expansion
or "DLC". Also, I wondered if any were reached post-KS, and will be included
in the full game. In case some have forgotten, they are:
$180,000 - Military Base terror mission tileset!
$205,000 - Tileset-specific friendly AI soldiers!
$230,000 - Motion detector!
$255,000 - Soldier Memorial screen!
$280,000 - Vehicle combat experience!
$305,000 - Pilot portraits & callsigns!
$330,000 - Proximity grenades!
$355,000 - Tall grass!
$380,000 - Human psionics and blaster bombs mod!
Those all sound really nice features, and I'd throw money at the
thought of having them!
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Backed in '10 but haven't been a forum member, really. I've tried to email Goldhawk through the "Contact Us" page, but
that's not happening (no response". I'm wondering if there's a better way to contact Goldhawk to see where I stand.
Xenonauts V1.09 Released!
in Xenonauts-2 Releases & Patch Notes
Posted
Any news?