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Posts posted by Selgald
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Its a clean installation with XNT only, so I think its a new bug with V8
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I complete the mission without the two "walkers", and the next mission works fine again. I cant if this is a problem with 22V8 or with the mod.
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They use a shotgun.
Savegame (Dropbox) link
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I have a strange problem with soldiers wearing jackal combat armour, they don't move any more. The running animation starts, but never stops, and they are stuck.
Then the game crashes.
Also the starting screen overlaps with the new animation thing.
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The point where I have the Sub Machinegun Enforce EF-Z701 available, most aliens resist it ^^
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Is it possible to make a rifle with an underslung grenade launcher, that can activated trough the fire mode, and consumes for a example a frag/stun/smoke/flash grenade from the inventory, but has a longer range as a hand thrown grenade?
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Hi,
my savesgames from V22RC6 crashes the game when ground combat starts.
Savegames with RC7 don't crashes the game.
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I have the problem that everyone inside an UFO has 0% hitchance, once they go outside it works again.
Meele works.
Happens with a new game.
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It meant no harm against you, I just have to deal with this whole licence package by myself because of you tube.
I also think that this licence thing with everything is like Armageddon, but I can tell you its crazy when you get post by a lawyer who wants 5000€ because of a licence violation (even when you have the licence).
Then its very good when you just send them your licence contract (I could kill myself when I had to pay so much money )
Also I think it's great how much effort is going into "Into Darkness" I really like it (Except with V22RC6 where at a new game, the first ship is a medium ship, with psyionic aliens, that kill your whole squad in under 10 turns )
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The problem is, even if you bought it for yourself, this does not mean "you can do what ever you want" with it. Its for your own personal use.
This can get you really in trouble, big big trouble (because you distribute the music to other people).
Search for music under CC BY-NC-SA 2.0 (Creative Commons) on SoundCloud (or other sites).
And you're good.
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You are aware of that most of the music in the musicpack is not licence free music?
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Without reading the 12 pages, psionic powers are way way way too strong. After one stupid turn, ally my soldiers start berserking and the team killing starts.
I see no difference in how good a soldier is trained, they just berserk.
With V22RC6 now this happens also in mid-game. I dont play all of my endgames saves anymore because, its just "feel" horrible to play them, no fun at all
Is there a mod oder any other way to disable psionics?
(Mod Update) XNT Into Darkness V3.4 - "RedDragon Version" (Include New Weapons)
in Modding Discussion
Posted · Edited by Selgald
I was not able to capture an officer with 24 Stun and/or schock grenades. Maybe a little tweak here?
Also after I dismantled a workshop, Iam not able to build: Laboratory, Workshop, Radar they are not in the list any more.