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kefeinzel

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Posts posted by kefeinzel

  1. Each time I shoot down a scout or corvette escorted by two fighters at the end of the combat I get a CTD.

    it only triggers if I shoot down the scout or corvette in the formation, I think generating the crashsite is causing the CTD.

    Autoresolve also triggers the crash.

    I'm not very experienced at posting bug reports so if you need any further info or files please let me know.

  2. yeah, I had 4 sniper rifles and 4 machine guns and my team all died trying to kill the 3 caesans that were in the light scout, they kept hitting all 4 of my troops that I could fit in the UFO and reducing my TU's to where I couldn't shoot or even throw a grenade.

    Again, last build I could clear the exact same mission with no losses.

    For the next light scout with sebillians I tried all riflemen since that's what I got to replace the team that all died and since sniper rifles have been nerfed so badly, and it went a little better, I only lost 2 members and some wounded, but again, it's on easy and I would not have had any losses before.

    that's 10 lost troops and several wounded in the first two missions on easy :I

  3. Despite the fact that fighters and heavy fighters are automatically destroyed after combat, it would be nice to recover a small amount of alloy + alenium from recovering the hull. I'm at a point in the game now where I need to construct thing and having 5 or so alloys from a fighter could make the difference between having that extra suit of wolf armor in the next mission or not. Just something for discussion and consideration.

    -K

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