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Posts posted by anotherdevil
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30 minutes x 30 missions is only 900 minutes, or 15 hours. I'm a bit shocked that in the demo I played 1/15th of the game...
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What? Only 30 missions per playthrough? WTF is that?
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Well perhaps you should ask for less information...? I mean even if you get your dream team, and then that person dies, what then? Will you buy another 10 rookies just to get another of the same description to replace the lost man?
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Well I have never heard of either, nor have I heard of any of their games. I have heard of Nexus before though, so just goes to show really. I guess it didn't hurt that they got mentioned on game informer...
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If you think Nexus is aiming high...
http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal
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Awesome!
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I like devs who make good games.
You're the best J-L! =p So simple, yet so elegant!
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Yeah this would remove a whole slew of things, including balance (do I research laser rifles for my men, or laser cannons for my interceptors...), and would probably make the game very difficult/very easy depending. Perhaps an easier thing might be to change interceptions to run like the original X-Com?
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Can you draw a XXXXXXXX doing XXXXXXXXXX =p Hmmmm, why is that blacked out? Odd.
How about a crashed scout surrounded by a field of proximity mines, and an X-Com operative hiding in a tree nearby...
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Eh, they probably didn't want to clutter UI.
Have you seen the current UI? It's kinda very small... =p
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Awesome story!
Nitpicking: I could be wrong, but I'm pretty sure DMR is the designated Marksman Rifle, and therefore the soldier who uses it is the Designated Marksman (DM)
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Well failing to kill all of the aliens outside would give you lower mission scores, and presumably any aliens you didn't kill would go around killing people until local law enforcement/militaries managed to kill them, so might actually give you a bit of a negative
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Thank god for that!
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There is a whole thread about the Nexus 2 Kickstarter...
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Or a cylon. Does your wife have a cylon detector? If not, I'm afraid you'll have to side with your children =p
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New reports of a terror mission gone arwy have been attributed to the intervention of the Brutal Unstopable Massacre Squad. Xenonaut funding has appropriately just been increased
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Hmmmm, I wonder why...?
They also chose not to go with the Alien Shock Squad: Light Infantry Company Extraction and Recon Specialists
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Another article (apparently the source):
http://kotaku.com/5947737/the-other-xcom-game-might-now-be-a-third+person-shooter
I must say I agree with Buzzles. The idea of not killing everything on every map does sound interesting to me, and would make a nice change of pace. I just wish it hadn't suffered from some idiots in charge...
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Yeah and they look really crap. I mean look at the straps on that guys shoulders.
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I played Crusader No Remorse and they had a news feed where you could watch the propoganda news try and hide what you had actually done with each mission. That was quite fun to watch =]
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Just to note, I have pre-ordered the game, so I'm just arguing for discussions sake. I think it will be good, I think it will be different, and I don't think it'll be what people who want to remember X-Com will like. And by that I mean it's hardcore fans. Which is a shame, because lets face it, without those people the game may not have been remade/reimagined.
Anyway, I've already said it, but XCOM honestly doesn't make sense at all from realistic stand point. Like for the example, why are world finest soldiers all "rookies"? Especially in original game where they can't aim. And wear ghost buster jumpsuits.Well I always imagined it as 'rookies against aliens'. It's one thing to fight humans, completely another to fight giant floating caped pink orb man while he's trying to shoot at you, and your mind is being f*&ked from the inside, and you just saw your friend get shredded up by a giant insect, only to try and kill you, and then turn into another giant insect...
At least that's what I liked to believe =p
Also did you see the technology the ghostbusters had!? They had to be doing something right =p No but in all seriousness, bar the kevlar vest (which may do nothing to stop a plasma bolt), those cloth fatigues aren't so different from other military uniforms
Like for example, you say that them having classes doesn't make sense, but it doesn't make sense for them to be universal either, in real life there aren't soldiers who are good with every kind of weapon.I didn't say it didn't make sense. I said it didn't make sense that you didn't know what every soldiers speciality was.
Even in the original not everyone was good with every type of weapon. You just had to read through their stats to find that out.
Also, aren't real life strike teams about 6 - 8 people anyway? They aren't 24 people squads as far as I can remember.No, but might there be 3-4 strike teams that all arrive in the same transport? How you played was completely up to you. Some people never used all 24 men, some never used tanks, etc.
Also, you are calling it inflexible because it means you have to use different tactics than in original game. Thats not logical reasoning, in a same way I can argue that original is inflexible as its to an extent luck based whether you can make your soldiers survive because of such things as aliens killing units when they leave skyranger and such.Smoke grenades help. I don't think you're replying to me so I don't really have anything more to say to that =]
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Ha ha no worries =]
I too am a little bit miffed by this decision, but it is a decision that Chris appears to have made, and so I'll do what I do every time this happens, try and minimise any negative effects!
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I know WHY it was done. It just doesn't make any sense other than as a gameplay mechanic
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So yeah, read this:
What do you think about that?
UFOs & Being Horrible
in Xenonauts General Discussion
Posted
The problem isn't whether the UFO can be split into multiple parts, it's whether it can feasibly fit on the map. And when I say thqat I mean fit on the map, and have other stuff on the map as well...