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Behemoth

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Everything posted by Behemoth

  1. Not sure if this one has been identified, appologies if known -New Game -chose a difficulty level different from Solider -Cancel to back out to main menu -New game button again --> default Solider difficulty and previous difficulty chosen both highlighted (though Solider appears to be the active one). -Clicking any difficulty level again then seems to correct graphical bug, Campaign options don't seem to be affected by this as far as I can tell, they change back to default if changed in the first instance.
  2. Clicking skip tutorial and playing normally, no issues switching between strategic and tactical layers, so seems to be related to tutorial only for me. Dave
  3. Okay, did a clean install (uninstalled from GOG galaxy and also manually deleted folders using explorer in main install location and in docs/my games/xenonaunts 2/). Have no mods installed. Managed to reproduce the CTD upon completion of tutorial - will run through every step I did to reproduce. 1. After booting game, under settings, only change was to make camera free rotate. 2. Clicked on New Game, Veteran difficulty, disabled Introduction checkbox. Made no other changes to campaign options. 3. It then brings up the Confirm Tutorial box and clicked on play tutorial. 4. Followed Tutorial instructions, upon completion of tutorial when all soliders finish moving to evacuate after cleaner counter attack, then the CTD occurs. Could this CTD be becuase of saying no to introduction, but yes to tutorial? Dave output_log.txt
  4. No worries, will do a clean install and will update you if any issues still. Dave
  5. output_log.txtCompleted tutorial combat, after popup indicating 'tutorial is complete and am now ready to take on the alien invasion', game crashed to desktop with no error messages.
  6. So, booted it back up and continued game, map now loaded no issues. So, not reproducible from my end.
  7. tracked down autosave and log, so hopefully something here can help auto_strategy_before_combat-1.jsonresolve_layers.log
  8. Hi First ufo mission after choosing base location, post tutorial I choose a base in Asia Pacific, first mission was Arid type map in central Africa. Loading screen got to 90% loading for tactical map battle. I left computer for 10-15 minutes to make a coffee, but loading bar did not progress further. Sorry, no save game available (unless it autosaves at some point prior to this loading screen? If so let me know and will see if can find). Closed game from desktop. thanks Dave
  9. Installed through GOG, running through GOG Galaxy. Clicking on Play button in GOG Galaxy instead opens Steam and the store page for Xenonaunts 2 and game does not run. Navigating to .exe in the installed game directory does the same. Verified files and confirmed same error before posting to bug report Dave
  10. Selected a solider and changed role to Rifleman. Was adding smoke grenades to inventory and game crashed to desktop. I believe I briefly saw an error message appear in regards to a tooltip not available? thanks Dave output.log
  11. Hi Doorway was impassable in this building, movement track ended at doorway and would not allow passage I can track down the save game if required. thanks
  12. Hi I could see a landed UFO on the world map (UFO as a green icon). I sent my dropship to intercept, and while on it's way, the UFO took off and intercepted the path of my <unescorted> dropship, and then the ground combat loaded, treating the combat as a landing. Not sure what normally happens when an unescorted dropship encounters an airborne UFO as it has never happened to me before (so this may be planned, rather than a bug...)? thanks
  13. Hi When I ran one of my own soldiers into the gas cloud and was knocked unconscious, the tile showed a "dead" solider in a pool of blood. Sorry, did not notice if this was the same for the alien. Solider was fine at the end of combat. Wearing Jackel armour if that helps.
  14. Hi Not really a bug, more to do with polishing - the notification window on buildings completed should have some sort of slider to allow you to view everything completed. Also, again not really a bug, more an annoyance - if the dropship is at base, but is not completely refueled and ready to go again, I was not able to change the soldier layouts in the dropship until it was ready again. I would have thought the solider layout could be changed as soon as returned to base? thanks!
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