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digitCruncher

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Everything posted by digitCruncher

  1. There is. Clicking on a missile on the right-hand side of the tactical screen will cause a missile to acquire a lock, but not fire (I think it turns red if that is the case). Click it again once the lock is acquired, and you can fire one missile at a time. That seems to be by design. The faster ships can only realistically be caught by foxtrots, while the slower ships have an evasive roll maneuver, which makes Foxtrots (which lack a minigun) ineffective. So foxtrots are *not* a straight upgrade, they are designed to take out fast ships without evasive rolls, while condors are for slow ships with evasive rolls. You can change speed of a plane by changing the throttle (to the left of the image of the plane on the right hand side of the screen) which might help. Also, clicking on a plane, and then left clicking somewhere on the map allows you to go to that location, which (if you can predict the enemy flight path) will cause you to 'cut ahead' and catch them in a much more vulnerable position than just ordering the planes to blindly follow an intercept course (which assumes that the enemy ship does not change speed or direction) They do ... I have suppressed several aliens with laser sniper rifles... maybe the lack of ammunition is causing you to fire less rounds at the enemy, which means that suppression is less likely? But quite a few of your other points I agree with.
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