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Voidian

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Posts posted by Voidian

  1. For some reason after the 3rd month I can't seem to detect a single UFO, I get tons of sightings and abudctions within my radar's range in both bases, fast forwarded through the whole month and I couldn't see a single UFO =/

    Any ideas on what's up?

    Oh and I can't get a target nor see aliens bombarding cities either, terror missions can be seen after they start but no UFO either.

  2. Researched the tech for Quantum Cryptology Center but I can't build, haven't seen anything about alien UFO missions either.

    The aircraft laser weapons seem to be gone as well, is this a bug or were they intentionally removed?

    Edit: Nvm found the Quantum Cryptology Center and it seems like the energy weapons are free now, doh

  3. I used to think heavy plasmas were the most overpowered thing the world of gaming has ever seen melting any armor like butter but now that I'm using the experimental build....

    *Opens the door*

    *Grenades the 2 sebilian guys in front of me, smoke, charge, end turn*

    *1 sebilian uses a grenade, 90 damage, instant kill my shield dude, another one comes from the side and shoots with a plasma cannon which used to do no damage at all, 200+(!) damage, half the squad is bleeding*...

    I'm fairly sure this is a lost playthrough now.

  4. Just a random thought here, on grenades.

    What if they dealt "true damage", or a kind of damage really hard to mitigate, but it's damage was never too great?

    Like, a grenade would always do around 40 damage meaning it wouldn't kill soldiers or aliens by itself, but it would soften up targets and destroy cover reliably making it a good tactical weapon instead of a nuke (ofc you could nuke targets too, just throw more of them)

    Edit: Reading the discussion on alien ammo, just saying I'd like to see it working as well, if anything for immersion's sake.

    Also, on the subject of blind fire people were talking about, what about a flat damage reduction on unintended targets with a small % chance of dealing full damage (never a crit, if they exist)? The reason being, you're not aiming properly so you won't be hitting an eye or vital spot as you would if you were aiming at the target.

  5. I read 5 pages of this sorry if it was already asked but, why can't ground combat rating increase be slightly better than Airstrikes? Like 15 or 20% better, encouraging ground combat but not making it a necessity so that players won't feel like they NEED to capture that damn 50th scout ship.

    Yeah may not be that realistic, or it may, who knows, recovering alien tech is always a plus and I'm sure any nation funding such a project would agree, but above all it would be more fun, remember that in games, realism is a secondary goal, fun is the point of the whole thing.

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